Black Friday 2016: Sony Teases PS4 Digital Deals With Upto 60 Percent Off

Black Friday 2016: Sony Teases PS4 Digital Deals With Upto 60 Percent Off

Black Friday 2016: Sony Teases PS4 Digital Deals With Upto 60 Percent Off
HIGHLIGHTS
PS4 games will be heavily discounted from November 24
Sony has not divulged which games will be discounted
PS Plus members may get a larger discount
The Xbox One isn’t the only current generation console with a Black Friday sale. Sony has released a teaser for upcoming deals on the PlayStation Store — the company’s digital games storefront.

According to a page on its website, Sony’s Black Friday sale will take place from November 24. There’s a teaser video as well which ends with a sign claiming that you can expect discounts upto 60 percent.
At the moment it is unclear PS Plus subscribers would get an extra percentage off over and above the teased 60 percent. Reason being, Sony is running a sale right now that lets PS Plus subscribers claim upto 70 percent off on games.

(Also see: This New PS4 Bundle Is India’s Cheapest Yet, but There’s a Catch)
What’s also unclear at the moment is which games will be discounted. Safe to say, you could expect deals on titles that are discounted on Microsoft’s Black Friday sale such as FIFA 17, Titanfall 2, Battlefield 1, WWE 2K17, GTA V, and The Witcher 3 to name a few, in addition to some of Sony’s exclusives.

While digital deals are nothing new, it’s heartening to see Sony making an aggressive statement about it. Aside from the all but obvious reasoning that it stands to gain a whole lot more in terms of margin by pushing digital, it also curbs used game sales.

Although getting games cheap is always better for consumers, keep in mind that most PS4 games are around a 30 to 40GB download. For some, with slow Internet speeds or small data caps, it could work out to be a whole lot more expensive than ordering a physical copy from websites like Amazon or walking down to a store and buying an PS4 game on a disc.

Tags: Black Friday, Black Friday Digital Deals, PS4, PS4 Pro, PS4 Discounts, PS4 India discounts, PSN discounts

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Sony Announces It Has Shipped 47.4 Million PS4 Consoles

Sony Announces It Has Shipped 47.4 Million PS4 Consoles

HIGHLIGHTS

  • Sony’s latest financial results show a dip in shipped PS4 consoles
  • The company still expects to ship 60 million consoles by March 31, 2017
  • This would include the PS4 Pro that’s launching on November 10

Sony has shipped 47.4 million PS4 consoles by the end of September 30 of this year. The news comes via the company’s latest financial results.

Compared to the same quarter last year, July to September 2015 saw the company ship four million PS4s. This year for the same quarter it is 3.9 million – implying a drop of 100,000 units.

(Also see: PlayStation VR: Almost There but Not Just Yet)

Nonetheless, it’s not gloom and doom just yet. The company is forecasting to ship 60 million consoles by the end of March 31, 2017. Considering that the PlayStation VR (PS VR) headset was met with a solid public reception and the souped up iteration of the PS4, the PS4 Pro is yet to hit the shelves, Sony shouldn’t be too far from the mark.

(Also see: The PS4 Pro Won’t Solve the PS4’s Biggest Problem)As for India, there’s no clarity as to when PS VR or the PS4 Pro would hit the shelves. Though if we were to take a guess given Sony India’s actions in the past, we’d peg them for a January release at Rs. 39,990 each. Reason being, both occupy the $399 price – which is what the PS4 was at launch. This translated to a Rs. 39,990 price. It will be interesting to see if foreign exchange fluctuations result in a higher price though.

Tags: PS4, PS4 Pro, PS VR, PlayStation VR, Sony, PS4 install base, PS4s sold
[“source-ndtv”]

Sony Surprises With Profit Warning on Sale of Battery Business

Sony Surprises With Profit Warning on Sale of Battery Business

HIGHLIGHTS

  • Sony to concentrate on videogames, entertainment and camera sensors
  • Expects JPY 270 billion in operating profit for year ending in March
  • Sony to sell its battery business for about JPY 17.5 billion

Sony Corp cut its annual profit outlook due to losses related to the sale of its battery business – disappointing a market that had been hoping for an upward revision on buoyant sales momentum for PlayStation 4 and the launch of its virtual reality headset.

Emerging from years of restructuring, the consumer electronics giant is refocusing its business to concentrate on videogames, entertainment and camera sensors and the sale of its battery business was part of that effort.

But while the sale to Murata Manufacturing Co had been flagged in July, its impact on earnings appeared to be greater than expected.

Sony now expects to post JPY 270 billion ($2.6 billion or roughly Rs. 17,175 crores) in operating profit for the year ending in March, down JPY 30 billion from its previous forecast made in July and an 8 percent decline from the previous year.

It also falls short of a Thomson Reuters Starmine SmartEstimate of JPY 308.65 billion (roughly Rs. 19,623 crores) derived from 27 brokerage estimates.

Analysts have been hopeful that brisk sales of PlayStation 4 gaming consoles and software titles would boost profits and that this would only improve with upgraded versions of the console during the year-end holiday shopping season.This month Sony also unveiled its PlayStation VR headset and it said that production of image sensors would return to full capacity in the second half due to a pickup in smartphone demand.

(Also see: PlayStation VR: Almost There but Not Just Yet)

Sony said on Monday it has agreed to sell its battery business for about JPY 17.5 billion and expects to book an impairment charge of JPY 33 billion related to the sale.

It will announce its first-half results and further details of its full-year outlook on Tuesday.

© Thomson Reuters 2016

Tags: Sony, Sony Profit, PlayStation 4, PlayStation VR, Wearables, Virtual Reality, VR, Gaming, Cameras, Mobiles, Home Entertainment
[“source-ndtv”]

Sony Sees Strong Demand for PS4 Games as Mobile Business Slumps

Sony Sees Strong Demand for PS4 Games as Mobile Business Slumps

HIGHLIGHTS

  • Sony had a JPY 26 billion net profit in the six months through September
  • Revenue during the period fell more than 10 percent to JPY 3.3 trillion
  • Strong demand for games for its hugely popular PlayStation 4 game console

Sony said Tuesday its fiscal first half net profit dived owing to a sharp rally in the yen and losses linked to the sale of its battery business.

The Japanese electronics giant, which has been shedding assets as part of a broad restructuring, said it had a JPY 26 billion ($248 million or roughly Rs. 1,655 crores) net profit in the six months through September, down nearly 78 percent from a year ago.

Revenue during the period fell more than 10 percent to JPY 3.3 trillion “primarily due to the impact of foreign exchange rates”, Sony said.

The company said sales in its mobile communications business slumped, offsetting strong demand for games for its hugely popular PlayStation 4 game console.

(Also see: 47.4 Million PS4 Consoles Shipped Till Date, Announces Sony)

Tuesday’s first-half results come a day after Sony warned that it now expected a net profit of JPY 60 billion (roughly Rs. 3,820 crores) in the year through March 2017, down from an earlier JPY 80 billion forecast.

It cited impairment charges and other costs linked to the sale of its battery division to Apple supplier Murata Manufacturing.In July, Sony cut its full-year sales forecast – trimming it to the current level JPY 7.4 trillion – as it blamed the surging yen and slower smartphone sales.

Japanese firms have benefited from a weak currency in recent years, which allows them to make their products cheaper overseas.

(Also see: PlayStation VR: Almost There but Not Just Yet)

But the yen, which is seen as a safe bet, shot up since the start of the year amid wild volatility on world financial markets and as uncertainty over Britain’s decision to leave the EU stoked demand for less risky investments.

Sony has also warned that a pair of deadly quakes in Japan in April would also dent financial results.

The quakes, which caused major damage in southern Kyushu and claimed dozens of lives, forced Sony to temporarily shutter factories, hitting production and sales.

The once-iconic firm has been working to stay profitable after years of huge losses, under a painful restructuring that has included layoffs and asset sales.

Tags: Sony, Sony Earnings, PlayStation, PlayStation 4, PlayStation VR, Gaming, Console, Mobiles, Home Entertainment, Tablets,Cameras, Android
[“source-ndtv”]

Sony PlayStation VR Goes on Sale, Brings Virtual Reality to the Masses

Sony PlayStation VR Goes on Sale, Brings Virtual Reality to the Masses

Sony PlayStation VR Goes on Sale, Brings Virtual Reality to the Masses
HIGHLIGHTS
Sony is betting that it has a better package for mainstream consumers
Sony has to sell a lot of devices to attract talented game developers
Early reviews have praised its design, affordability and comfort
When the PlayStation VR goes on sale Thursday, it won’t just be a test for Sony. As the first high-end virtual-reality headset aimed at the mass market, the gadget will also offer the first hint as to whether the technology can become a mainstream product.

For about $500 (roughly Rs. 33,500), consumers won’t be getting newer features or better performance than pricier headsets being sold by Facebook and HTC. Sony is betting that it has a better package for mainstream consumers, given the ease of use and ability to tap into a gaming and entertainment ecosystem built by the PlayStation franchise over the past two decades. The device is Sony’s best prospect to remain on the cutting edge of technology after scaling back in phones, televisions and other businesses.

(Also see: Sony PlayStation VR Hits Stores Shelves Thursday to Take on Oculus and HTC)

“The Sony release is the first real test of consumer VR,” said Dave Ranyard, a virtual-reality developer and former head of Sony’s London studio, which produced its main launch title PlayStation VR Worlds. “Nobody knows the rate of uptake, so this is the first significant indication.”

The debut also represents a classic gaming-industry dilemma. Sony has to sell a lot of devices to attract talented game developers, gamers won’t buy new hardware unless there’s quality content. Sony hasn’t lined up enough must-have titles to kick off that virtuous cycle, according to Hideki Yasuda, an analyst at Ace Research Institute in Tokyo.

“If an amazing game comes out and makes everyone want to buy PSVR, the situation will be different, but for now we’re not seeing that,” Yasuda said.

With more than 40 million people already owning a PlayStation 4 console, the novelty of VR alone may be enough to attract a large number of early adopters. IHS Markit and Goldman Sachs Group Inc. predict more than 1.4 million unit sales by the end of this year, while Ranyard is more conservative, expecting about 1 million in the first 12 months.

(Also see: PlayStation VR Is the First Real Mass-Market Virtual Reality Headset)

“This is the biggest innovation since the arrival of TV,” Atsushi Morita, president of Sony Interactive Entertainment Japan Asia, said at a launch event in Tokyo.
Sony shares were up 1.4 percent at JPY 3,431 in early trading. The stock is up more than 14 percent this year, compared with a 13 percent decline in the Topix Index.

Another key metric to watch will be how many games each player buys for the PSVR, Raynard said. The device will generate $134 million in revenue for VR content makers this year, about twice the $69 million it expects from Facebook’s Oculus and HTC’s Vive headsets, IHS estimated. Still, that would represent just a fraction of the total market for games software sales.

Early reviews of the system have generally praised its design, affordability and comfort, but a common criticism has been the lack of compelling content. There are about 30 titles available at launch, which are little more than environments to explore, or short games. Sony acknowledges as much, saying what’s available for now are mostly brief experiences that showcase VR technology instead of those with hours of gameplay.

(Also see: PlayStation VR First Impressions)

“The experiences we’re putting on offer are different from your 50-hour Metal Gear Solid experience,” said Shawn Layden, president of Sony Interactive Entertainment America, the unit overseeing the U.S. PlayStation game business. “You have a very intense 7 to 10 to 15 minutes of gameplay.”

Case in point: Job Simulator, a tongue-in-cheek launch title, lets people pretend that they’re working in a kitchen, office or convenience store. Jun Tamaoki raised eyebrows at last month’s Tokyo Game Show with Bandai Namco Holdings Inc.’s virtual-reality game Summer Lesson, which lets users become home tutors.

“It will take a longer time to find those eureka moments – oh wow, this is so fun,” Tamaoki said in an interview. “I would expect a gradual start for now.”

© 2016 Bloomberg L.P.

Tags: Sony, PlayStation VR, PS VR, PSVR, Virtual Reality, VR, PlayStation 4, Wearables, Gamaing

[“Source-Gadgets”]

Sony to Host IFA Event on September 1, May Launch Xperia XR

Sony to Host IFA Event on September 1, May Launch Xperia XR

HIGHLIGHTS

  • Sony expected to launch Xperia XR
  • It is pegged to feature a 5.1-inch display
  • IFA to begin from September 2 this year

Sony has now confirmed that it is going to be a part of IFA 2016. The company will be attending the consumer electronics fair at Berlin this year, and will even do a press briefing on September 1.

Exactly what Sony intends to launch at IFA remains unknown. It is tipped that Sony may launch the Sony Xperia XR that has been subject of a lot of rumours lately. The leaks have not only provided a full-blown glimpse of the smartphone, but have also revealed some key specifications details as well.

The Sony Xperia XR aka Sony Xperia F8331is expected to feature a 5.1-inch display, and be powered by a Snapdragon 820 processor. With this smartphone, Sony is also expected to make the switch to USB Type-C ports. So far, Sony’s entire smartphone portfolio sports a Micro-USB ports. The Sony Xperia XR is also expected to support 4K recording with the front and back cameras.

IFA is set to begin on September 2 and go on till September 7 this year. Apart from the Sony press event, IFA will also see some tech companies showing off their accomplishments at the fair. Samsung is expected to unveil its next Gear S smartwatch, and its VR offering at the fair. Motorola may show the next version of Moto 360 at Berlin this year. However, all of this is based on mere speculation and should be taken as such.

Coming back to Sony, it recently launched the Xperia XA Ultra in India at Rs. 29,990. The Sony Xperia XA Ultra features a 6-inch full HD display, Helio P10 processor, 3GB RAM, 16GB inbuilt storage, 21.5-megapixel camera, 16-megapixel front camera, and a 2700mAh battery.

Tags: Android, IFA, IFA 2016, Mobiles, Sony, Sony Xperia XR, Sony Xperia XR Features
[“Source-Gadgets”]

Bad News for Sony Mobile Fans as Company Will Reportedly ‘Defocus’ on India

Bad News for Sony Mobile Fans as Company Will Reportedly 'Defocus' on India

HIGHLIGHTS

  • Sony Mobile expects less growth in markets such as China and India
  • Sony to focus in East Asia (including Japan), Europe and the Middle East
  • The company will focus in the high value-added segment

Sony Mobile at a recent investor meet has reportedly confirmed that it will focus less on select markets like China, India, and the US where its performance has been less than satisfactory. Sony expects its smartphone business in these countries will grow only 0.3 percent in these markets, which explains its decision to “defocus” on these regions.

Xperia Blog, which got access to presentations and other material that Sony shared at the inventory meet, adds that the company now has a regional strategy which means Sony will target only regions which are expected to have improved CAGR (compound annual growth rate) smartphone growth.

Apart from China, India, and the US, Sony is also said to shrink its smartphone business in Brazil. Thereport says that Sony Mobile will instead look to focus in East Asia (including Japan), Europe, and the Middle East.

sony_slide_xperia_blog.jpg“Sony expects to ‘preserve’ its Latin American business and other Asia Pacific regions,” points out the report.

One of the slides reads: “Sony’s priority is to focus on markets where Sony can leverage its strengths to ensure profitability improvements.” In another slide, the company notes, “Sony to maintain its core focus in the high value-added segment and develop its business through product differentiation, since players that can offer high value-added smartphones globally are limited.”

Sony’s presentation slide also hints that the company expects to face intensified competition in entry and mid-tier segments from Chinese and Indian smartphone players. Sony also points to “growth slowdown in emerging markets”.

Sony earlier this year introduced an all-new Xperia X series which replaced the earlier flagship Xperia Z series. The company in May was reported to have pulled the plug on the Xperia C and Xperia M series of smartphones. Sony’s move to kill its Xperia C-Series and Xperia M-Series smartphones seems to be in line with the slides, which suggest that Sony will focus on the high end segment of the market.

Win Star Trek merchandise and movie tickets by participating in our Star Trek Beyond contest.

Tags: Mobiles, Sony, Sony India, Sony Mobiles, Xperia, Xperia X
[“Source-Gadgets”]

PS4 Neo Does Not Mean Regular Upgrades Like PC or Mobile: Sony

PS4 Neo Does Not Mean Regular Upgrades Like PC or Mobile: Sony

]

HIGHLIGHTS

  • Sony’s upgraded PS4, the PS4 Neo will not replace the existing PS4.
  • The PS4 Neo doesn’t mean yearly console upgrades.
  • PS4 and PS4 Neo will share the same software.

A week ago, Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios insisted that your PS4 will not be obsolete when the PS4 Neo, its beefier iterative variant hits the shelves.

“PS4 is PS4 new high-end PS4 is still PS4 so you know the life-cycle is not going to be shorter,” Yoshidasaid at the time.

It appears that Andrew House, President and Global Chief Executive of Sony Interactive Entertainment shares the same sentiment. According to DualShockers, during the company’s investor day in Tokyo, House explained the difference in user mentality wherein mobile users upgrade hardware every one or two years, but in the console business the upgrade cycle is at least five or six years.

Don’t expect a successor to the PS4 Neo or the company to follow the path of regular upgrades akin to mobile or PC markets. Furthermore, the PS4 Neo doesn’t signal a change in hardware generation either.

Nonetheless, due to technology evolving as fast as it does there’s potential, he claimed. This is why the latest and greatest is introduced in the middle of the PS4’s lifecycle. But in order to keep existing consumers from bewilderment, Sony plans to keep what is referred to as a “one console world” with the same software for both.

This should come as a relief for many an existing PS4 owner and those looking to buy it what with Sony having a wealth of bundles available. It’s also a smart move considering over 40 million PS4s have been sold, the last thing Sony want to do is anger existing users.

Download the Gadgets 360 app for Android and iOS to stay up to date with the latest tech news, product reviews, and exclusive deals on the popular mobiles.

Tags: Andrew House, NEO, Neo price, new PS4, PlayStation VR, PS VR, PS4, PS4 Basic Mode, PS4 NEO, PS4 Neo Mode,PS4 NEO price, PS4 Neo Release Date, PS4 Neo Specifications, PS4 PC, PS4 VR, PS4.5, PS4.5 price, PS4.5 Specifications,PS4K, PS4K Neo Mode, PS4K Neo Resolution, PS4K price, PS4K Resolution, PS4K specification, PSVR, Shuhei Yoshida,Sony, Sony Investor Day
[“Source-Gadgets”]

Sony Lifts Revenue Target for Games, but Cuts Outlook for Image Sensors

Sony Lifts Revenue Target for Games, but Cuts Outlook for Image Sensors

HIGHLIGHTS

  • Games business is set to be Sony’s biggest growth driver
  • The revenue target was lifted to JPY 1.8 trillion to JPY 1.9 trillion
  • Sony cut its outlook for image sensors on weakening demand for phones

Japan’s Sony Corp lifted its sales target for its games division in the next financial year on high hopes for its new virtual reality headset, but cut its outlook for image sensors on weakening demand for smartphones.

The diverging fortunes for the two businesses resulted in the electronics giant maintaining its operating profit target of JPY 500 billion ($4.9 billion) for the year beginning next April.

The games business is set to be Sony’s biggest growth driver, driven by strong console sales, a rise in subscribers to its gaming network as well as the new headset, which will be sold for $399, far less than the $599 price tag set by Facebook-owned Oculus Rift.

The revenue target was lifted to JPY 1.8 trillion to JPY 1.9 trillion ($17.6 billion to $18.6 billion) from 1.4 trillion to JPY 1.6 trillion.

But the sales outlook for Sony’s devices division which includes image sensors – a key product range for the company – was cut sharply on weaker demand for smartphones and on the cancellation of the development of high-end camera modules.

That range was lowered to JPY 1 trillion to 1.05 trillion versus a previous target of JPY 1.3 trillion to JPY 1.5 trillion.

© Thomson Reuters 2016

Download the Gadgets 360 app for Android and iOS to stay up to date with the latest tech news, product reviews, and exclusive deals on the popular mobiles.

Tags: Cameras, Gaming, Home Entertainment, Mobiles, Sony, Tablets, Wearables
[“Source-Gadgets”]

Sony Santa Monica Explains Combat in PS4-Exclusive God of War

Sony Santa Monica Explains Combat in PS4-Exclusive God of War

HIGHLIGHTS

  • God of War sports hand-to-hand and axe combat.
  • There will be area of effect attacks as well.
  • Like earlier games, there is a rage meter.

God of War was undoubtedly the biggest reveal of Sony’s E3 2016 conference. Now developer Sony Santa Monica has released some details of the game’s combat.

In a video published by Sony (which is embedded below), Combat Designer Mihir Sheth and Gameplay Engineering Lead Jeet Shroff, there are two kinds of combat. The first is the use of the axe in battle. It can obviously be used as a melee weapon as well as casting spells such as the area of effect frost attack that was seen in the demo. Kratos can throw the axe at foes and recall it too. Furthermore, the axe can be used to gather loot and obtain items that would otherwise be unattainble. The second is hand-to-hand combat that allows for some of the game’s more visceral moments.

And yes, the game has a rage meter. It ties in with the plot tries to humanise Kratos in the presence of his son, so as to channelise his rage where its needed – against the Norse world’s many monsters. This was showcased in the demo with Kratos squaring off against a troll.

The duo also mentioned that Kratos’ son gains experience and levels up as well, and that one of God of War’s key themes is the survival of a father and son through the Norse landscape.

Much like Uncharted 4, don’t expect any cut-scenes, what with gameplay and cinematics merging seamlessly with no camera cuts in between.

God of War has no release date, though a 2017 launch would be a safe bet. Perhaps alongside or afterPS4 Neo? Only time will tell.

Download the Gadgets 360 app for Android and iOS to stay up to date with the latest tech news, product reviews, and exclusive deals on the popular mobiles.

Tags: God of War, God of War 4, God of War Combat, God of War Ps4 release date, God of War Release Date, Kratos,Norse Mythology, PS4, PS4 Neo, PS4.5, PS4K, Sony Santa Monica Studios
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