Employees Checking Messages? Nah. Playing Video Games!

Gaming has taken over the modern office space and your employees could be spending more time playing video games at work than you think.

It’s not just work, deadlines and meetings on American employees’ minds at their workplace. A new study reveals a large number of Americans play games at work.

According to the U.S. Digital Media Consumers study (PDF) by PayPal, U.S. employees play mobile games (30 percent), PC/laptop games (13 percent), and console games (10 percent) at work.

Major Highlights

When it comes to games, majority of Americans (78 percent) use their smartphones. But a large console base helps PS4 take the lead over PCs and laptops for males (49 percent vs. 48 percent).

The study also took a look at eBooks. It found that about 60 percent of consumers use tablets to read eBooks and access other functions on the same device.

As far as payments are concerned, 21 percent of consumers prefer Amazon Payments to buy non-gaming content. Gamers prefer PayPal because of its compatibility with most popular gaming marketplaces.

What this Means for Small Businesses

According to the study, majority of eBook readers (85 percent) prefer Amazon for its brand recognition and multi-device eBook support. This is an important insight for small businesses to understand which marketplace should be on top of their minds to attract more customers.

For small gaming companies, smartphone compatibility is not a choice but an absolute necessity. But it’s also important to remember U.S. console gamers buy new content twice as fast as on PC.

Lastly, it’s essential to provide ease of use and quick processing payments to entice more customers.

For the study, PayPal partnered with SuperData Research. It conducted a global 10-market survey with approximately 10,000 consumers to understand how people consume digital media.

Video Games Photo via Shutterstock


How to Make a Business Out of Playing Video Games


What most people think of as a hobby or way to unwind can actually become a viable business venture. From YouTube videos including reviews and “let’s plays,” to massive gaming tournaments with six figure prizes, there are a surprising number of ways to develop video game playing into a viable business.

Johnathan Wendel, known by his tag name Fatal1ty in the gaming world, has taken his favorite past time and transformed it into a lucrative endeavor. Wendel dabbled in active sports like tennis and golf before dedicating himself to video gaming professionally.

As a child, Wendel dreamed of becoming a game tester or programmer. However, he found his true calling in competitive tournaments. After his first win in the 1999 Cyberathlete Professional League (CPL), he walked out $4000 richer, and with a new drive for eSports.

Wendel said in an online interview with Small Biz Trends:

“With my success at my very first professional tournament, I quickly realized I could make a living at playing video games. I was in shock, and also extremely excited for my future.”

Considered the first and most prominent professional gamer, Wendel has earned over $500 thousand dollars in prize money in multiple tournaments.

But, perhaps more importantly, he has been able to turn that success into a successful brand and business. Using the earnings from tournaments, Wendel opened Fatal1ty Inc. in 2002 and today offers fans around the world gaming accessories, computer mice, headsets, snacks and more, often branded with the Fatal1ty logo.

business out of playing video games

Wendel has been featured in a 60 Minutes special as well as Forbes and The New York Times. And in 2007, he was awarded the first ever eSports Lifetime achievement award for “showing exceptional sportsmanship, taking part in shaping eSports into what it is today and for being the prime representative of this young sport. He has become the figurehead for eSports worldwide.”

Wendel adds:

“[My business] has allowed me to continue with my passion for gamers and eSports over the last 12 years. I will do this for the rest of my life. I’ve given everything I can to help grow eSports and it’s going to be my on going mission for the rest of my life to spread the word of competitive gaming. My brand Fatal1ty Gaming Gear has given a lot to eSports over the years, and I plan on continuing that effort going forward with the right opportunities and the right partners.

As for the business side of things, it does cut into my time of just playing the games and enjoying myself, but I find a way to make both of my passions work. I’m just grateful they both go hand in hand. “

Tournament play is not the only option out there for those looking to make money playing games.

Platforms like YouTube and Twitch offer communities for players, with live feeds and “let’s plays”, videos in which the host will play through part or all of a particular game on screen while explaining some of the finer points for other players. Today, the most subscribed to channel on YouTube belongs to a gamer known as PewDiePie, who had over 29 million subscribers as of July of 2014.

PewDiePie, whose full name is Felix Arvid Ulf Kjellberg, currently earns an estimated $7 million annually in shared advertising revenue from his YouTube channel, Celebrity Net Worth reports. Kjellberg often uploads several videos per day, and these videos have quickly racked up millions of views.

business out of playing video games

Online Beta testing services like Game-Testers offer players the opportunity to play games before they are even released for profit. Members have racked up more than $1.4 million in earnings on the platform so far, according to Game-Testers.

Beta testing has its downsides, however. Most testers would be lucky to make minimum wage, and job security is poor. It may be good for a few extra dollars here and there, but it’s not the best choice when it comes to gaming for profit.

As with most business ventures, getting started is often the hardest part. Tournament play requires hours of practice and training and attracts the best competitors from around the world. YouTube channels require substantial amounts of views and subscriptions in order to be profitable.

With enough hard work, however, both can become lucrative ventures and seem poised for exponential growth.

International gamers photo via Shutterstock, Image: Fatal1ty.com


Playing Action Video Games May Boost Driving Skills: Study

Playing Action Video Games May Boost Driving Skills: Study

Playing action-based video games may boost the players’ ability to coordinate visual information with their motor control – a skill critical to many real-world behaviours including driving, says new research.

The findings showed that playing some types of video games can confer benefits for specific visual abilities such as sensitivity to contrast and visuo-spatial attention.

“The research shows that playing easily accessible action video games can be a cost-effective tool to help people improve essential visuomotor-control skills used for driving,” said lead researcher Li Li, Associate Professor at New York University in Shanghai, China.

Experienced action gamers showed much greater precision in keeping to their lane and showed less deviation from centre in the face of increasing headwinds, when compared to the participants with little to no action video game experience.

To establish a causal link between action video games and visuomotor control skills, the team recruited participants who had no action video gaming experience to take part in a training study.

They then compared the visuomotor abilities of players who had played at least 5 hours per week over the previous 6 months to participants who had negligible action video game experience.

The participants were randomly assigned to either an action video game group or a control group, and they completed a total of 10 1-hour training sessions.

The data showed that playing “Mario Kart,” a fast-paced action video game, improved participants’ visuomotor control skills on the target dot task after five hours of training.

Those who played “Roller Coaster Tycoon”, a non-action strategy game, showed no such improvement over time.

For novice drivers, training with driving video games may be more helpful, the researchers suggested in the work published in the journal Psychological Science.

Tags: Apps, Gaming, Science, Video Games



Valve Sued for promoting ‘illegal playing’ in Counter-Strike: global Offensive

Valve Sued for Promoting 'Illegal Gambling' in Counter-Strike: Global Offensive

CS:move is one of the maximum famous pc video games of all time.
Its creator, Valve is being sued for the game‘s beauty items.
The lawsuit alleges that CS:pass is an ‘illegal on line gambling market“.
Valve is not simply the agency at the back of Steam – the world‘s most biggest laptop game digitaldistribution carrier. it’s also the maker of hits along with half ofexistence 2 and Counter-Strike:international Offensive (CS:pass). And it seems that the latter has were given the corporation in a spotof hassle.

The famous aggressive multiplayer shooter is significant to Valve being sued. motive being, playingCS:cross nets you skins – cosmetic gadgets for the game‘s many guns. these may be traded outside the game for coins. something some Indian sites were doing to their benefit what with a mushrooming cottageenterprise targeted around the usage of sales of CS:go items to gas less expensive game expenses.

but it appears that the fee of those virtual goods haven’t been confined to this consistent with a file by means of Polygon. A lawsuit filed on behalf of Connecticut resident Michael John McLeod alleges that Valve and 1/3party sites (CSGO Diamonds, CSGO living room and OPSkins) which permit “knowingly allowed, supported, and/or backed illegal gambling by means of permitting hundreds of thousands of american citizens to hyperlink their character Steam debts to 0.33party web sites.” The aforementioned websites, the match says, skins for CS:go, which can be bought from Valve, “can … without problems be traded and used as collateral for bets.”

“Valve owns the league, sells the casino chips, and receives a bit of the on line casino‘s earningsmovement thru overseas websites that allows you to keep the charade that Valve isn’t promoting andbenefiting from on-line playing, like a present day-day Captain Renault from Casablanca,” the fit alleges.

McLeod says he purchased CS:go skins to gamble, each as a minor and an person, and lost money. he’sseeking unspecified damages, and his lawyers are gearing up for a classmovement lawsuit, which might be extremely expensive for Valve.

We might not be surprised if the outcome may want to see Valve restrict buying and selling of CS:move items inside the game itself.

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Tags: reasonably-priced computer games, Counter Strike, Counter Strike global Offensive, CSGO, CSGOmaking a bet, CSGO gambling, CSGO keys, computer Gaming, Reddit, Steam, Steam gifting, Steam Sale, Steam trades, Valve, Valve lawsuit

without a Deal on playing cards, Google said to stand First ecu nice in 2016

With No Deal on Cards, Google Said to Face First EU Fine in 2016

Google is in all likelihood to stand its first european Union antitrust sanction this yr, with little prospect of it settling a check case with the bloc’s regulator over its shopping provider, human beings acquainted withthe matter stated.

There are few incentives left for either celebration to attain a deal in a six-yr dispute that would set a precedent for Google searches for hotels, flights and other offerings and checks regulators’ capacity tomake sure diversity at the net.

Alphabet Inc’s Google, which turned into hit by using a 2nd european antitrust rate this month for the usage of its dominant Android cellular running gadget to squeeze out rivals, suggests little sign of backing down after years of wrangling with ecu authorities.

numerous human beings familiar with the matter stated they consider that once 3 failed compromiseattempts seeing that 2010, Google has no plan to try to settle allegations that its net seek outcomes favour its own shopping service, unless the european watchdog changes its stance.

this sort of alternate of coronary heart seems not going, with european competition Commissioner Margrethe Vestager a Dane whose group is leading the Google investigation showing little interest inaccomplishing a settlement wherein there may be no finding of wrongdoing or a high-quality in opposition to the employer, other people stated.

Underpinning Vestager’s tough technique, and the fee‘s case, are rankings of court cases fromcompanies, massive and small, on each facets of the Atlantic.

Alphabet stocks were flat at 1824 GMT.

Microsoft’s shadow
For Google, which has denied any wrongdoing, the stakes are high. some rivals are convinced that anybest is effectively a fee of doing enterprise and it has greater to advantage in make the most of itsexisting business model than conceding to lawsuits.

the ecu commission declined to remark.

“From a natural profitability angle, it’s miles better off dragging out the opposition case, continuing its practices for as long as feasible, and in the long run paying a excellent so that it will be smaller than theearnings it generates by continuing the conduct,” Thomas Vinje, a legal professional who advisesseveral of Google’s competition, advised Reuters.

but, a few assets stated they see last week’s low-key p.c. with arch-rival Microsoft to withdraw all regulatorycourt cases in opposition to each different as a signal that Google may in time pick out to strike aaddress Brussels.

by means of doing so it would avoid a repeat of Microsoft’s detrimental combat with the european feeand by means of settling at least its dispute with the ecu over net buying can also head off viable movesby different regulators.

One supply stated it became too early for Google to rule whatever out or in regarding the eu case.

to this point, Google has a combined record in taking on regulators globally, triumphing some battles anddropping others.

however, Microsoft offers a salutary lesson to folks who want to take on the fee, Ioannis Kokkoris, a lawprofessor at Queen Mary university of London, said.

Microsoft ended up with fines of greater than EUR 2.2 billion (kind of Rs. sixteen,593 crores) after a decade-long warfare with the commission.

you are coming into a long struggle, an expensive war. And in case you go to court, the outcomemight no longer necessarily be higher,” Kokkoris stated.

© Thomson Reuters 2016

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Tags: Alphabet, Antitrust, ecu, Google, net, Margrethe Vestager