Why Your Small Business Has the Motivational Edge Over Big Companies

motivational edge0Are you looking to hire employees this year, wondering how you can keep the employees you do have from heading off for greener pastures, or struggling for ways to keep them motivated?

Sometimes it seems like small businesses are at a distinct disadvantage when it comes to hiring, motivation and retention, compared to big corporations that can offer higher salaries, posh benefits plans and luxurious settings. But a recent article by McKinsey (targeted, ironically, at big companies) points out the advantage small businesses have that they may not realize.

McKinsey looked at how business leaders can develop and encourage top performers in their workforce and found that, while both IQ and EQ (emotional intelligence) are important skills for bringing out the best in your team, what truly matters is the “meaning quotient” (MQ) – in other words, offering them the chance to do work that’s meaningful to them.

How can you create meaning at work?

McKinsey makes three recommendations that are far more easy and natural for a small business to implement than a big one:

Don’t Just focus on How a Person’s Work Benefits the Company

Focus on how it benefits four other elements:

  • Society as a whole.
  • The customer.
  • The work team and the individual worker.

When you drill down to the individual level, whether that’s the customer or themselves, employees become more motivated. In a smaller business, it’s easy to think in terms of smaller groups and units and to see how what you do on a daily basis affects those around you.

If Steve in fulfillment doesn’t pull his weight, Cindy in shipping suffers for it.

Let Employees Write Their Own “Lottery Ticket”

In other words, let them choose what they want to work on and how they want to improve themselves and the company.

While you can’t give employees unlimited freedom here, you can (and should) encourage them to think about what aspects of your business they want to learn more about, what new skills they want to develop, where they want to be next year and the year after – and how this can benefit your business.

Motivate Employees with Small, Unexpected Rewards

Can’t afford to give a big bonus at year-end?

The good news is maybe you don’t need to. McKinsey cites studies that show smaller, random rewards given at unexpected times can prove just as effective.

In fact, because they never come to be seen as expected, such “surprise” rewards can be even more valuable in motivating workers. A thank-you note, small gift or random afternoon off are examples of ways to motivate with the unexpected.

Of course, the bigger picture when it comes to creating meaning at work is that as a small business owner, you’re closer to your employees. You can learn what matters to each of them, and what meaning they find in their jobs – whether that’s solving customers’ problems so they leave with a smile, meeting increasingly higher sales quotas every quarter, or helping the others on their team.

Then, you can make sure each person gets more of what gives his or her work meaning.

How do you create meaning at work in your business?

[“source-smallbiztrends”]

Xiaomi Says It Sold Over 2 Million Smartphones in India in Q3 2016

Xiaomi Says It Sold Over 2 Million Smartphones in India in Q3 2016
HIGHLIGHTS
Xiaomi claims over 2 million smartphones sold in India in Q3
Redmi 3, Redmi 3 Note are some of the popular phones from Xiaomi
Xiaomi claims it achieved over 150 percent year-on-year growth
Xiaomi has claimed that it has sold over 2 million smartphones in India in the third-quarter of 2016. The Chinese company revealed the news via a tweet. Xiaomi also claimed that it achieved over 150 percent year-on-year growth from Q3 2015 to Q3 2016.

The figures claimed by the Chinese company are impressive considering that the third-quarter is yet to be over. In October, the company sold 1 million smartphone units in just 18 days. This was announced by CEO Lei Jun in an open letter to employees.

A recent IDC report had claimed that the Xiaomi Redmi Note 3 and the Redmi 3S series “fuelled the online shipments” to a large extent for the company. The IDC report had also claimed that Xiaomi for the first time made it to the top five smartphone vendors list based on shipments. The research firm had said that Xiaomi grew over 2.5 times over the same period last year.
Xiaomi soon after its Diwali sale had announced that it managed to sell half a million smartphones in just three days. The Redmi 3S (along with Redmi 3S Prime), on the other hand, was also the top-selling product on Flipkart during its Big Billion Days Sale while Redmi Note 3 was the best-selling smartphone of Amazon’s Great Indian Festival sale.
Recently, Flipkart, one of the online retail partners of Xiaomi, had claimed that it managed to sell one million Redmi 3S and Redmi 3S Prime smartphones in India. The smartphone was launched in the country in August this year, and was made available on Mi.com and Flipkart online.

Tags: Xiaomi, Xiaomi Mobiles, Mobiles, Android, Xiaomi Redmi Note 3, Xiaomi Redmi 3S

[“Source-Gadgets”]

Disney Said to Have Dropped Twitter Pursuit Partly Over Image

Disney Said to Have Dropped Twitter Pursuit Partly Over Image

HIGHLIGHTS

  • Walt Disney was earlier said to be in the line to bid for Twitter
  • Salesforce and Google earlier backed out from the bidding
  • Twitter is reported to be seeking about $30 billion for its sale

Walt Disney Co. decided not to pursue a bid for Twitter Inc. partly out of concern that bullying and other uncivil forms of communication on the social media site might soil the company’s wholesome family image, according to people familiar with management’s thinking.

The producer of family fare like “Finding Dory” had gone so far as to hire two investment banks, JPMorgan Chase & Co. and Guggenheim Partners LLC, to help evaluate a bid for Twitter. Disney management also listened to a presentation about the business from Twitterexecutives, according to the people, who asked not to be identified because the discussions were private.

(Also see:  Twitter Seeks New Path After Potential Bidders Said to Back Off)

There were other reasons for Disney not to pursue Twitter. The social media pioneer, creator of the 140-character tweet, is losing money and yet sports a market value of almost $12 billion (roughly Rs. 80,067 crores). That would a big deal even for Disney, which has a market value 12 times that. Some of Disney’s largest investors called the company over the past few weeks to express their displeasure with a Twitter purchase for those reasons, people close to the companies said.Salesforce.com Inc. also decided against a Twitter bid, as did Alphabet Inc.’s Google.

Another Milestone
Twitter could have been another milestone in the career of Disney Chief Executive Officer Bob Iger. The 65-year-old can point to the success of other acquisitions made under his tenure such as Pixar, Marvel and Lucasfilm. In a public chat at Boston College earlier this month Iger talked about how critical it is for Disney’s brands to establish a direct connection to consumers via mobile devices.

Iger recruited Twitter co-founder and CEO Jack Dorsey to the Disney board three years ago. Dorsey has said he respects Iger and considers him a mentor. Iger was invited to speak to Twitter’s senior staff about leadership at the beginning of the year.

Dorsey has been resistant to selling the company, however, hoping instead for more time to prove that a new live-video streaming strategy can help increase user growth, people familiar with the matter have said. Twitter’s board decided to retain bankers to explore the option after receiving interest from a prospective bidder that has since backed out.

Twitter has for years faced criticism for its hands-off approach to abuse and harassment on its service. Because people don’t have to use their real names, racist, sexist and anti-Semitic internet “trolls” have thrived on the platform. The company has pledged to become more serious about the issue in the last year, working on solutions such as letting people block keywords. Still, attacks this year have led to temporary departures of high-profile users including Leslie Jones, an actress in the movie “Ghostbusters,” as well as a New York Times journalist.

Twitter has only recently started exploring technological solutions to harassment on its service. Disney’s discomfort with abuse on the site indicates that it’s a larger problem for Twitter’s business prospects than its executives imagined.

© 2016 Bloomberg L.P.

Tags: Walt Disney, Twitter, Jack Dorsey, Social
[“Source-Gadgets”]

Apple Is Sued Over Unresponsive iPhone 6 Touchscreens

Apple Is Sued Over Unresponsive iPhone 6 Touchscreens

HIGHLIGHTS

  • Design defect causes the phones’ touchscreens to become unresponsive
  • Apple has long been aware of the defect but has refused to fix it
  • Apple accused of fraud and violating California consumer protection laws

Apple has been sued by owners of iPhone 6 and iPhone 6 Plus smartphones who say a design defect causes the phones’ touchscreens to become unresponsive, making them unusable.

According to a proposed nationwide class-action lawsuit filed on Saturday, Apple has long been aware of the defect, which often surfaces after a flickering gray bar appears atop the touchscreens, but has refused to fix it.

The plaintiffs linked the problem to Apple’s decision not to use a metal “shield” or “underfill” to protect the relevant parts, as it did on versions of the iPhone 5.

“The iPhones are not fit for the purpose of use as smartphones because of the touchscreen defect,” according to the complaint filed in federal court in San Jose, California.

Todd Cleary of California, Jun Bai of Delaware and Thomas Davidson of Pennsylvania are the named plaintiffs in the lawsuit, which accuses Apple of fraud and violating California consumer protection laws. They seek unspecified damages.

Apple did not immediately respond on Monday to a request for comment.

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Problems with iPhone 6 touchscreens were described online last week by iFixit, which labeled the issue “Touch Disease”.

That company sells repair parts and has previously analyzed other Apple products.

Apple, based in Cupertino, California, sold 166.4 million iPhones, generating $108.5 billion (roughly Rs. 728,089 crores) of net sales, in the first nine months of its current fiscal year.

The case is Davidson et al v. Apple Inc, U.S. District Court, Northern District of California, No. 16-04942.

© Thomson Reuters 2016

Share a screenshot and win Samsung smartphones worth Rs. 90,000 by participating in the #BrowseFaster contest.

Tags: Apple, Mobile, Smartphone, iPhone

 

[“Source-Gadgets”]

Pokemon No-Go: New Jersey Resident Sues Over Trespassing Players

Pokemon No-Go: New Jersey Resident Sues Over Trespassing Players

A New Jersey man has a message for the millions of players obsessed with the mobile game Pokemon Go: “Get off my lawn!”

Jeffrey Marder of West Orange has filed a federal class action against the companies behind the game,Nintendo Co Ltd, Niantic Inc and Pokemon Company International, claiming it has brought unwanted trespassers to his house and countless other private properties.

Using mobile devices, players search for and capture virtual characters that appear on their screens in real-life locations such as offices and restaurants.

(Also see: Pokemon Go iOS: How to Download Pokemon Go for iPhone, iPad)

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The immensely popular game has prompted numerous safety concerns and complaints. Within days of its launch, four Missouri teenagers used it to lure unsuspecting victims into armed robberies, according to police; the game was blamed for an illegal border crossing from Canada into the United States last month by two young players who lost track of their surroundings.

The US Holocaust Museum asked players not to use the game on its premises, calling it “extremely inappropriate.”

(Also see: How to Download Pokemon Go APK, Install, and Play on Android)

Some places have been designated by the game’s designers as “Pokestops” and “gyms,” where players can earn valuable items or engage other users in battles.

Many of those sites are either on or adjacent to private property, according to Marder’s lawsuit, which was filed in federal court in Oakland, California, near the San Francisco headquarters of Niantic.

“Plaintiff discovered as much when, during the week of Pokemon Go’s release, strangers began lingering outside of his home with their phones in hand,” the lawsuit said, adding that five people knocked on Marder’s door seeking access to his backyard to capture creatures in his yard.

The lawsuit, which seeks class-action status for all people who own property that is either designated as a Pokemon site or is adjacent to such a location, appears to be the first of its kind since the game launched in July.

Representatives for Pokemon Go did not immediately respond to a request for comment. Nintendo holds a 32 percent stake in Pokemon Company, which developed the game jointly with Niantic.

The game has increased Nintendo’s market value by 50 percent since its debut.

© Thomson Reuters 2016

Share a screenshot and win Samsung smartphones worth Rs. 90,000 by participating in the #BrowseFaster contest.

Tags: Apps, Gaming, Niantic, Nintendo, Pokemon, Pokemon Go

 

[“Source-Gadgets”]

Pokemon Go: US Senator Probes Maker Over Data Privacy Concerns

Pokemon Go: US Senator Probes Maker Over Data Privacy Concerns

HIGHLIGHTS

  • Pokemon Go had a privacy issue while Google signing-in process on iOS
  • The company has released an update to the game fixing the problem
  • Nintendo’s Pokemon Go has been a smash hit worldwide since its launch

A Democratic US senator on Tuesday asked the software developer behind Nintendo Co Ltd’s Pokemon Go to clarify the mobile game’s data privacy protections, amid concerns the augmented reality hit was unnecessarily collecting vast swaths of sensitive user data.

Senator Al Franken of Minnesota sent a letter to Niantic Chief Executive John Hanke asking what user dataPokemon Go collects, how the data is used and with what third party service providers that data may be shared.

(Also see:  How to Download, Install, and Play Pokemon Go Right Now)

The game, which marries Pokemon, the classic 20-year-old cartoon franchise, with augmented reality, allows players to walk around real-life neighborhoods while seeking virtual Pokemon game characters on their smartphone screens – a scavenger hunt that has earned enthusiastic early reviews.

(Also see:  Pokemon Go: 21 Pro Tips From People Who Spent the Whole Weekend Playing It)

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Franken also asked Niantic to describe how it ensures parents give “meaningful consent” to a child’s use of the game and subsequent collection of his or her personal information.

“I am concerned about the extent to which Niantic may be unnecessarily collecting, using, and sharing a wide range of users’ personal information without their appropriate consent,” Franken wrote.

“As the augmented reality market evolves, I ask that you provide greater clarity on how Niantic is addressing issues of user privacy and security, particularly that of its younger players,” he added.

(Also see:  Pokemon Go Is Responsible for These Real Life Weird and Scary Things)

Franken additionally asked Niantic to provide an update on a vulnerability detected on Monday by security researchers who found Pokemon Go players signing into the game via a Google account on anApple iOS device unwittingly gave “full access permission” to the person’s Google account.

Pokemon Go on Tuesday released an updated version on iOS to reduce the number of data permissions it sought from Google account users.

(Also see:  Pokemon Go Cheatsheet: 10 Things to Know About the Game That Has Everyone Hooked)

Niantic did not immediately respond to a request for comment about Franken’s inquiry.

The company, spun off by Google last year, created the game in tandem with Pokemon Co, a third of which is owned by Nintendo.

Pokemon Go has been a smash hit for Nintendo. The Japanese company’s first venture in mobile gaming brought market-value gains of $7.5 billion in just two days after the game’s release last week.

Franken asked for a response by August 12.

© Thomson Reuters 2016

Tags: Apple, Apps, Gaming, Niantic, Niantic Labs, Nintendo, Pokemon, Pokemon Go, Privacy

 

[“Source-Gadgets”]

Facebook Q1 Shows Massive 52 Percent Growth Year Over Year

zuckerberg

Skeptics expecting the Facebook success story to end will have to wait. The company reported a 52 percent revenue growth and tripled its quarterly profits in the first three months of 2016.

Facebook’s impressive growth coincides with Apple’s drop in sales for the first time in 13 years this quarter.

What’s also interesting is that another rival Microsoft hasn’t done well either. The company missed Wall Street expectations and reported a 25 percent decline in profits.

Facebook Q1 Reports 52 Percent Growth, Key Highlights

Some of the key highlights of Facebook’s first quarter results include the following:

  • Profit was 77 cents a share, surpassing Wall Street expectations of 62 cents a share.
  • More than 80 percent of the overall revenue came from mobile advertising, up from 73 percent for the same period in 2015.
  • More than 3 million businesses are using Facebook’s advertising products every month.
  • Total number of users rose to 1.65 billion, a jump of nearly 60 million over the fourth quarter.
  • Sales for the quarter reached $5.4 billion, up from $3.5 billion last year.

“To me, this is like Google 10 years ago,” Mark Mahaney, an Internet analyst at RBC Capital told The New York Times. “They really had such momentum, and they’re proving how valuable they are to both advertisers and consumers.”

Facebook Shows Massive Growth Thanks to Mobile

While Facebook reports 52 percent growth overall in Q1, it should be noted that 54 percent of all active users logged onto the site only through the company’s mobile site or app. Moreover mobile ads, which command a higher price than the ones featured on desktops, accounted for nearly four-fifths of its revenue.

The numbers clearly reveal that almost all of Facebook’s users are visiting the site from their mobile devices. And it’s not difficult to understand why mobile is playing such a big role in Facebook’s success.

A majority of new users are coming from regions outside North America and Europe. In those parts of the world, mobile phones are the most common and sometimes the only medium to access the Internet. Facebook confirms this. The company said it added 71 million mobile-only users in the first quarter.

To fully leverage the potential of mobile, Facebook has made moves like acquiring mobile company WhatsApp. At the same time, it is focusing on its mobile ads business.

“Businesses are no longer asking if they should market on mobile, they’re asking how,” Facebook COO Sheryl Sandberg said in an interview with the Wall Street Journal. “This is a shift that we think we’re very well-positioned to take advantage of and build on.”

[“source-smallbiztrends”]

Move Over Facebook! YouTube Messaging App Is Here

youtube screen shot 2

Here’s a bit of unexpected but timely news – YouTube is adding a chat service to its app. The YouTube messaging app is essentially a messaging service that allows you to share embedded YouTube videos right from your chat window.

Share Video With New YouTube Messaging App

YouTube knows that many people are already talking about YouTube videos on other platforms so the YouTube messaging app is ideally designed to allow users to keep conversations in one place. YouTube is calling it “native sharing” because users can share videos within the app and even invite friends into conversation threads.

YouTube’s messaging app is, at the moment, only open to a few selected individuals who are then able to spread it to their friends by inviting them into conversation threads. Friends can talk about the shared video clips right inside the app and they can also keep the conversation going by posting more videos on the thread. The message threads reside within a new tab on the app and users can always catch up on missed conversation and at the same time dip in and out of conversations. If all goes well, the native feature will then be added to a future app update.

YouTube Messaging App Stops Switching

According to Wired, the director of product management at YouTube Shimrit Ben-Yair says that the native sharing feature was developed after her team hypothesized that a streamlined native way to share YouTube videos would result in more sharing, which is exactly what the company wants.

Currently, people copy YouTube links and paste them on other messaging apps such as WhatsApp, Snapchat and Facebook Messenger.

The sharing feature on the new YouTube Messaging App should ideally stop YouTube audiences from switching to another app and now businesses on YouTube have the opportunity to show their ads to more than 1 billion people who watch videos on the platform.

Last year, Facebook Messenger toppled YouTube to become the second most popular app in the U.S. Businesses such as Staples are also already using the chat feature on Facebook Messenger to offer real-time customer service and personalized updates.

If successful, YouTube might once again prove to advertisers that they are a force to reckon with and they can as well come up with new innovative ways to increase customer attention.

[“source-smallbiztrends”]

Apple Asks US Supreme Court to Rule Against Samsung Over Patents

Apple Asks US Supreme Court to Rule Against Samsung Over Patents

HIGHLIGHTS

  • Apple sued Samsung in 2011 alleging infringement of the iPhone’s patents
  • Samsung was ordered to pay Apple $930 million after a jury trial
  • Samsung has been trying to reduce that figure ever since.

Apple Inc on Friday asked the US Supreme Court to clear the way for the iPhone maker to secure hundreds of millions in damages from Samsung Electronics Co Ltd in a case over smartphone design patents.

The world’s top smartphone rivals have been feuding over patents since 2011, when Apple sued Samsung in a northern California court alleging infringement of the iPhone’s patents, designs and trademarked appearance.

In its legal brief on Friday, Apple said Samsung had not provided evidence to support its argument that design patent damages should be decided on one component of a smartphone, rather than the entire product. Apple said there was no need for the Supreme Court to send the case back to a lower court for further proceedings.

A Samsung representative declined to immediately provide comment. The South Korean company has said that a ruling for Apple would diminish innovation and negatively impact the economy.

Following a 2012 jury trial, Samsung was ordered to pay Apple $930 million. Samsung has been trying to reduce that figure ever since.

Its efforts were partially rewarded in May 2015, when the US Court of Appeals for the Federal Circuit reversed the damages on trademark liability. The appeals court, however, upheld Samsung’s infringement of the iPhone’s patents, including those related to the designs of the iPhone’s rounded-corner front face, bezel and colorful grid of icons.

That brought Samsung’s exposure down to $548 million, of which $399 million involves design patents. Additional damages, based on five other phone models, could also be awarded depending on the outcome of appeals.

Samsung asked the Supreme Court to review the case, calling the damages awarded excessive. In March, the justices agreed to look into whether courts should award in damages the total profits from a product that infringes a design patent, if the patent applies only to a component of the product.

In a filing last month, the US Department of Justice said the case should be sent back to a lower court.

But Apple said Congress has been clear on the issue of design patent damages, and there was no reason the Supreme Court should allow Samsung to make additional arguments.

© Thomson Reuters 2016

Tags: Apple, Apple vs Samsung, Internet, Mobiles, Samsung
[“Source-Gadgets”]

Galaxy S7, Galaxy S7 Edge Help Samsung Extend Lead Over Apple: IDC, Strategy Analytics

Galaxy S7, Galaxy S7 Edge Help Samsung Extend Lead Over Apple: IDC, Strategy Analytics

HIGHLIGHTS

  • Samsung got a lift from the March launch of its Galaxy S7 and S7 Edge
  • 77 million Samsung smartphones were sold in the quarter: IDC
  • According to Strategy Analytics, Samsung had 22.8 percent marketshare

Samsung extended its lead in the global smartphone market over Apple in the second quarter, gaining from the launch of its updated flagship handsets, surveys showed Thursday.

The South Korean giant delivered 77 million smartphones in the quarter, up 5.5 percent from a year ago, for a market share of 22.4 percent, research firm IDC said.

That compared with a 15 percent drop in sales for Apple’s iPhones, which accounted for 11.8 percent, IDC said.

Samsung got a lift from the March launch of its Galaxy S7 and S7 Edge flagship models, with an upgraded processor, waterproofing and other features, IDC noted.

Apple, despite the launch of its more affordable iPhone SE, failed to keep pace and reported weaker sales compared to a year ago.

A separate survey by Strategy Analytics had a similar estimate, with Samsung at 22.8 percent to 11.9 percent for Apple.

Neil Mawston, executive director at Strategy Analytics, said he sees Samsung making further gains this year.

“With a new Galaxy Note 7 flagship model rumored to be on the way, Samsung will be able to strengthen its smartphone leadership into the second half of the year,” Mawston said.

“Apple continues to face iPhone fatigue among consumers and the new iPhone SE model has not been able to stem that trend.”

IDC’s Ryan Reith said the saturation of many markets has forced makers to rethink their strategy. “Apple is beginning to put more emphasis on ‘device as a service’ to try to prevent lengthening replacement cycles,” he said.

“This is a growing theme we have heard more about from PCs to smartphones. Additionally, the overall China market slowdown continues to ramp up competition in other high growth markets like India, Indonesia, and Middle East.”

Both surveys showed China’s Huawei the number three vendor with a 9.4 percent market share.

Other Chinese vendors were in the top five.

According to IDC, Oppo and Vivo were fourth and fifth with 6.6 and 4.8 percent respectively.

The Strategy Analytics report showed Oppo with 5.3 percent and Xiaomi fifth with 4.3 percent.

IDC said overall smartphone sales rose 0.3 percent to 343.3 million units, while the second survey showed a one percent rise to 340 million.

Tags: Android, Apple, IDC, iOS, iPhones, Mobiles, Samsung, Samsung Galaxy, Tablets
[“Source-Gadgets”]