PM Modi Could Use India’s Massive Phone Market to Boost ‘Make in India’

PM Modi Could Use India's Massive Phone Market to Boost 'Make in India'
HIGHLIGHTS
India overtook US to become world’s second-largest smartphone market
More of manufacturing jobs relating to smartphones will be generated
Apple has also been seeking to open its retail stores in the country
Prime Minister Narendra Modi has struggled in his campaign to bring more manufacturing jobs to India. But he now has an alluring incentive for technology companies to build more plants in his country: the fastest-growing smartphone market in the world.

India currently contributes only about 6 percent of the value of phones sold in the country through local manufacturing or assembly, but that contribution could rise to more than 30 percent in the next five years, according to a joint study by Counterpoint Research and India’s leading management school, the Indian Institute of Management in Bangalore. The government should use the surging domestic demand to draw manufacturers that will make higher-value components, such as batteries, cameras and semiconductors, the study said.

India overtook the US this year to become the world’s second-largest smartphone market by users and is projected to generate a billion smartphone sales in the next five years. Yet the value added through local manufacturing is paltry compared with other countries like China and South Korea, where 70 percent and 50 percent of the work is done domestically, according to the research. Modi, who has made the Make in India program a centerpiece of his economic policy, wants more of those jobs if his country is providing such a lucrative market.

“India can potentially be world leader in mobile phone manufacturing ecosystem and this has to be done in a phased manner,” said Aruna Sundararajan, secretary at India’s ministry of electronics and information technology. She said the government is sending close to 100 design engineers to Taiwan to learn about product design and customer needs.
Apple Inc., Samsung Electronics Co. and Xiaomi Corp. have been stepping up their efforts in India as growth in the US, China and other markets slows. Apple CEO Tim Cook made his first trip to India in May and his company has been lobbying for the right to set up its own retail stores. Under current rules, companies such as Apple need to procure 30 percent of their components in India if they want to operate their own retail outlets.

The smartphones and feature phones sold in India over the next five years will together require more than $80 billion (roughly Rs. 5,45,002 crores) worth of components, up from the current $11 billion (roughly Rs. 74,937 crores). If the country can move up the value chain from simple assembly to more complex manufacturing, it could take the domestic contribution to 32 percent by 2020, the researchers said.

“The greater amount of localization and investment in R&D encouraged with good government policies will significantly boost the Indian economy and our global brand equity,” said Amitabh Kant, chief executive officer of the government think tank Niti Aayog, in a statement.
India is also encouraging local manufacturing of components by raising import levies on components and devices. Apple is still contemplating India’s retail requirements and has so far not committed to local manufacturing. However, Foxconn Technology Group, its leading manufacturing partner, has been exploring factories in India for Apple, according to local media.

The government’s next set of policy reforms will encourage greater local work to meet smartphone growth numbers, said Ajay Kumar, additional secretary at the ministry of electronics and information technology, in a release at the unveiling of the report. “The final goal is to cut down on the value of imports,” he said.

The country has made progress in attracting more assembly plants. Before the launch of Make in India, the country had only two phone assembly facilities and that number has now increased to about 50 facilities. Eighty percent of those are local companies and 10 percent are each Chinese and Taiwanese. The plants assemble phones for the world’s leading brands including Samsung and Huawei Technologies Co.

Counterpoint estimated that over 180 million mobile phones will be assembled in India in 2016, accounting for 67 percent of the total 267 million sold. This is a rise from 14 percent in 2014.

India is unlikely to challenge China as exporter of phones any time soon however, because the local market is growing so quickly. “Domestic demand in India should be enough to consume products manufactured there,” said Anthea Lai, an analyst with Bloomberg Intelligence. “India would pose no threat yet.”

© 2016 Bloomberg L.P.

Tags: Apple, Samsung, Xiaomi, Huawei, Make in India, Smartphones, Narendra Modi, Mobiles

[“Source-Gadgets”]

Telegram Responds to Report of Massive Hack

Telegram Responds to Report of Massive Hack

HIGHLIGHTS

  • Telegram says only publicly available information was accessed
  • Company admits 15 million account numbers were confirmed to be from Iran
  • Telegram disregards reports of account access by SMS interception

Messaging app Telegram has on Tuesday responded to media reports that claimed a hacker attack that originated in Iran was not a “massive” one and only publicly available information was exposed to hackers. The company however, acknowledged that 15 million accounts from Iran were confirmed to be registered with the app as part of the attack.

On Tuesday, Reuters reported that Iranian hackers have compromised more than a dozen accounts on the Telegram and identified the phone numbers of around 15 million Iranian users.

According to the report, cyber researchers have claimed that the hackers belonged to a group called Rocket Kitten, and used Persian-language references in their code and carried out “a common pattern of spearphishing campaigns reflecting the interests and activities of the Iranian security apparatus.”

Telegram has claimed that individual accounts were not accessed as part of the attack and said in its blog post, “Such mass checks are no longer possible since we introduced some limitations into our API this year.”

However, the company did acknowledge that its messaging app has direct correlation with phone’s contacts, and therefore it is potentially possible for “any party” to have checked if a particular phone number was registered in their system. The company pointed out that other platforms like WhatsAppand Facebook Messenger carry the same risk.

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In response to allegations that certain accounts were accessed via SMS interception, Telegram has said that it released a warning for its users regarding the same earlier this year and also introduced its 2-Step verification to protect its users from such situations.

Share a screenshot and win Samsung smartphones worth Rs. 90,000 by participating in the #BrowseFaster contest.

Tags: Hackers, Internet, Messaging App, Social, Telegram, Apps, Hack, Hacking

[“Source-Gadgets”]

Pokemon Go’s Unofficial Chat App Is Struggling to Keep Up With Massive Load

Pokemon Go's Unofficial Chat App Is Struggling to Keep Up With Massive Load

HIGHLIGHTS

  • GoChat helps finding nearby PokeStops and Pokemon
  • The app lets you send direct messages to other players in game
  • GoChat for Pokemon Go works as a cross-platform app

Pokemon Go has been a runaway success and no matter where you go, you will find people playing the game and trying to catch ’em all. One feature that has been missing from Pokemon Go is in-game chat. There is no way for people to talk to each other by sending messages or posting in bulletin boards.

GoChat for Android and iOS aims to solve this precise problem by allowing Pokemon Trainers to talk to each other. It helps people devise game tactics, talk to gym leaders, and inform people about the exact whereabouts of various Pokemon and PokeStops. Just like the game, the chat is location-based and allows you to only read the posts that are around your area and asks you to get closer to the area in case you are too far in order to read the posts.

(Also See:  How to Play Pokemon Go in India? Here’s Everything You Need to Know)

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The GoChat messaging service also allows you to create your own profile and add friends to it. You can also send direct messages to Gym trainers or other friends that you have added to the profile.

The app is currently available on iOS as well as Android and works as a cross-platform app that allows you to message someone irrespective of the platform both GoChat is being used on.

The messaging app is just one of the several unofficial companion apps Pokemon Go has given birth to, apps that are trying to bask-in some of the glory that the game is getting around the world.

(Also See: Pokemon Go Is Responsible for These Real Life Weird and Scary Things)

Even though Pokemon is only available officially in three countries, according to analytics firm SimilarWeb, the game has found itself on more devices than Tinder.

Coming back to GoChat, the app was created by first-time developer Jonathan Zarra. Speaking to The Verge, Zarra said the app already has nearly a million users within five days of launch, and its servers are getting nearly 600 requests per second. The app is also amongst the top searched apps on the App Store, and amongst the top most downloaded apps.

Zarra admits GoChat, which was launched on July 4 just before Pokemon Go, is struggling to handle the massive load – leading to frequent crashes and new users being unable to register for the service. He’s looking to upgrade the back-end of the app, and The Verge cites Zarra’s contractor to say the new servers will cost roughly $4,000(around Rs. 2,68,000 rupees). Zarra says he has no intention of bringing ads to the app, making breaking even an unrealistic goal.

GoChat’s developer refused to say how much he’s spent on the app so far, but added that monetising the app may invite litigation from the Pokemon Company. Zarra said he is speaking with investors on how to keep the app solvent.

Tags: Android, Apps, Gaming, GoChat, iOS, Niantec, Nintendo, Pokemon, Pokemon Go, Social

 

[“Source-Gadgets”]

Facebook Q1 Shows Massive 52 Percent Growth Year Over Year

zuckerberg

Skeptics expecting the Facebook success story to end will have to wait. The company reported a 52 percent revenue growth and tripled its quarterly profits in the first three months of 2016.

Facebook’s impressive growth coincides with Apple’s drop in sales for the first time in 13 years this quarter.

What’s also interesting is that another rival Microsoft hasn’t done well either. The company missed Wall Street expectations and reported a 25 percent decline in profits.

Facebook Q1 Reports 52 Percent Growth, Key Highlights

Some of the key highlights of Facebook’s first quarter results include the following:

  • Profit was 77 cents a share, surpassing Wall Street expectations of 62 cents a share.
  • More than 80 percent of the overall revenue came from mobile advertising, up from 73 percent for the same period in 2015.
  • More than 3 million businesses are using Facebook’s advertising products every month.
  • Total number of users rose to 1.65 billion, a jump of nearly 60 million over the fourth quarter.
  • Sales for the quarter reached $5.4 billion, up from $3.5 billion last year.

“To me, this is like Google 10 years ago,” Mark Mahaney, an Internet analyst at RBC Capital told The New York Times. “They really had such momentum, and they’re proving how valuable they are to both advertisers and consumers.”

Facebook Shows Massive Growth Thanks to Mobile

While Facebook reports 52 percent growth overall in Q1, it should be noted that 54 percent of all active users logged onto the site only through the company’s mobile site or app. Moreover mobile ads, which command a higher price than the ones featured on desktops, accounted for nearly four-fifths of its revenue.

The numbers clearly reveal that almost all of Facebook’s users are visiting the site from their mobile devices. And it’s not difficult to understand why mobile is playing such a big role in Facebook’s success.

A majority of new users are coming from regions outside North America and Europe. In those parts of the world, mobile phones are the most common and sometimes the only medium to access the Internet. Facebook confirms this. The company said it added 71 million mobile-only users in the first quarter.

To fully leverage the potential of mobile, Facebook has made moves like acquiring mobile company WhatsApp. At the same time, it is focusing on its mobile ads business.

“Businesses are no longer asking if they should market on mobile, they’re asking how,” Facebook COO Sheryl Sandberg said in an interview with the Wall Street Journal. “This is a shift that we think we’re very well-positioned to take advantage of and build on.”

[“source-smallbiztrends”]

‘The windows keep Is a massive catastrophe’: Former Microsoft employee

'The Windows Store Is a Giant Disaster': Former Microsoft Employee

HIGHLIGHTS
15,000 devices of upward push of the Tomb Raider had been offered on the windows store.
For a flagship windows 10 title, it’s miles a appreciably low quantity.
home windows 10 installs are handiest 1/2 of Microsoft’s expectations.
it’s no wonder that Microsoft is making plans to merge the Xbox One and windows laptop ecosystems.one of the many steps in that course is bringing Cortana and windows 10 to the Xbox One as well as a number of 1 time Xbox One exclusives to windows 10. some thing that we should understand moreabout at E3.

however with dipping into the computer gaming space, Microsoft plans to ignore different storefrontswhich include Steam. rather it focusses on maintaining its games specific to the home windows keep. If our experience with games like Gears of war: last version and Quantum smash are any indication, it is notthe most user friendly choice for consumers.

And it seems that we are not alone in wondering so. Gaming blog Kotaku interviewed a host of gamebuilders who labored on the now shuttered Microsoft-owned Lionhead Studios which was working onfantasy Legends. according to them, the windows store is not wherein it should be.

while we started out the mission we were not aware of windows 10,” says a supply. “We had beengoing to ship on Xbox One initially after which we desired to come out on computer at a later point, mostprobably even though Steam. however we got burnt quite badly.”

moreover, in spite of Microsoft claiming widespread adoption for home windows 10, the windows shop in itself “is a giant disaster.”

without Steam, with out other systems, it was simply painful,” says every other. “The home windowsshop is a large catastrophe. it is on fireplace. 98 percentage of computer copies of rise of the Tomb Raider, a flagship windows 10 game, have been sold on Steam. The equal is true for Minecraft. That hurtus, too. the shop‘s a large number; the number of those who couldn’t even install the sport from the Microsoft save waswidespread.”

As in step with the eagle-eyed forumgoers on NeoGAF who correlated this with Steamspy – a carrier thatgives perception into sales facts for games on Steam, this would translate to round 15,000 units boughton home windows 10. A microscopic number whilst as compared to the windows 10 installs the Redmond-based totally corporation has been touting.

Infact Kotaku’s assets declare that windows 10 installs have been nowhere near what Microsoftanticipated. This was one of the motives why fantasy Legends and Lionhead were scuppered.

permit‘s be sincere – we make our projections based totally on a series of assumptions,” displays a formeremployee who worked carefully with Microsoft. “There are presupposed to be 2x as many Xboxes out there as there are right now. There are supposed to be 2x as many home windows 10 installs as therepresently are. So now, while we examine how tons cash Legends could make inside the free-to-play universe, you need to halve it. because we can best attain half of the target audience that changed intoprojected.”

This is not all, it seems that Microsoft’s other massive residences – Halo and Minecraft have no longerbeen meeting expectancies.

“First-birthday party studios is not doing so nicely. Halo five is a large omit, as opposed to projections. Minecraft is a big omit, as opposed to projections. in comparison to either one of these,” assetssay,”Lionhead is nearly a rounding errors. however I think if your department is underacting, you need to go to your boss with something on the altar.”

considering how Halo five‘s price dropped slightly a week put uplaunch it would appear that incomegoals were missed on the contemporary entry inside the sci-fi FPS collection. however in the case of Minecraft it seems extraordinary. this is because the sport is promoting round 50,000 gadgets a day.

within the past Microsoft has been quiet on downloads or any form of metrics associated with thewindows store, preferring to talk up the range of customers on home windows 10 and Xbox. this willprovide an explanation for why. And it would not bode well for its potential convergence of windows 10 and Xbox. it may lose greater than it has to advantage.

alternatively, for the reason that this facts comes from the ones who have been these days laid off by using the corporation, there may be the opportunity that the potential for doom and gloom might beoverstated. How this finally pans out could be seen within the months and probably years to come.

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Tags: E3 2016, delusion, myth Legends, Gears of battle, Gears of warfare four, Kotaku, Lionhead, Microsoft, laptop video games, computer Gaming, undertaking Helix, commonplace home windowsPlatform, UWP, windows 10, home windows keep, Xbox, Xbox One