Super Mario Maker Announced for the Nintendo 3DS

Super Mario Maker Announced for the Nintendo 3DS

Super Mario Maker Announced for the Nintendo 3DS
HIGHLIGHTS
Super Mario Maker allows players to make levels based on Mario games
The game was originally developed for the Nintendo Wii U home console
The Nintendo 3DS release of Super Mario Maker is on December 2 this year
At Nintendo’s latest Nintendo Direct presentation, the company announced that Super Mario Maker will be coming to the Nintendo 3DS. However it will not sport the same level of functionality as the Wii U version.

While Super Mario Maker on the Wii U allows you to make levels based on Mario games and share them with the rest of the world, the 3DS version will let you share your creations locally. In addition to this, you’ll be able to access some Wii U levels, just not all of them. The game will be out in the US on December 2. No dates for Europe or Japan have been announced. You can expect the game to hit India around the same week as the US release. Reason being, North American or NTSC U/C copies of Nintendo games as they’re known, have had a consistent supply officially or otherwise.

Utilising the Wii U’s stylus and touchscreen controls, Super Mario Maker for Nintendo’s current home console let you craft a myriad of levels ranging from the seminal Super Mario Bros. all the way up to more modern day fare like New Super Mario Bros. U. Intuitive controls and a wealth of content to create fresh, unique levels make this one of the more refined options to hone your game design skills.
While the Nintendo 3DS might just have one of the better games of the year with Super Mario Maker, the lack of Internet support to share levels with a wider audience just might be a damper for some. Perhaps Nintendo is saving that for the Nintendo NX that’s due next year? Only time will tell.

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Tags: Super Mario Maker, Mario Maker, Nintendo, 3DS, Nintendo 3DS, Nintendo Direct

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Freedom 251 Maker Ringing Bells Introduces Loyalty Card Programme

Freedom 251 Maker Ringing Bells Introduces Loyalty Card Programme

HIGHLIGHTS

  • There are 3 loyalty cards each valid for 1 year
  • The denominations are Rs. 500, Rs. 1,000 and Rs. 2,000 respectively
  • Users will also receive Freedom 251 units as free gifts under it

Noida-based Ringing Bells that introduced the world’s cheapest smartphone Freedom 251 on Tuesday launched a loyalty card programme for its products on its first anniversary.

With silver, gold and platinum loyalty cards, customers will get discounts on purchase of every Ringing Bells product, along with a Freedom 251 smartphone as free gift.

“The loyalty cards will be valid for one year and customers will get 5 percent, 10 percent and 15 percent discount on buying Ringing Bells products with cards on denomination of Rs. 500, Rs. 1,000, and Rs. 2,000,” the company said in a statement on Tuesday.

“The silver and gold cards are entitled to one free unit of Freedom 251 and the platinum card is entitled to two free units of Freedom 251,” the company added.

The booking for the loyalty cards will begin on its website from Thursday.

In the meanwhile, yet another unknown company has come forth to announce the launch of a budget smartphone at an incredible price – Rs. 501. Called the ChampOne C1, the smartphone actually features a price of Rs. 7,999, but the Jodhpur-based firm behind the device is selling it at Rs. 501 in its first flash sale on Friday. The smartphone’s highlight feature at the price is the inclusion of a fingerprint sensor.

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The ChampOne C1 runs on Android 5.1 Lollipop and supports dual-SIM. It features a 5-inch HD (720×1280 pixels) IPS display, and is powered by a 1.3GHz MediaTek MT6735 quad-core processor with 2GB RAM. It offers 16GB of inbuilt storage. Optics include an 8-megapixel back camera, and a 5-megapixel front snapper. There’s a 2500mAh battery packed inside, and connectivity options include 4G LTE support. It will be made available in White, Silver, and Gold colour options.

Written with inputs from IANS

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ChampOne C1

ChampOne C1

R 501

Display

5.00-inch

Processor

1.3GHz

Front Camera

5-megapixel

Resolution

1280×720 pixels

RAM

2GB

OS

Android 5.1

Storage

16GB

Rear Camera

8-megapixel

Battery capacity

2500mAh

See full ChampOne C1 specifications
Ringing Bells Freedom 251

Ringing Bells Freedom 251

Display

4.00-inch

Processor

1.3GHz

Front Camera

0.3-megapixel

Resolution

540×960 pixels

RAM

1GB

OS

Android 5.1

Storage

8GB

Rear Camera

3.2-megapixel

Battery capacity

1450mAh

See full Ringing Bells Freedom 251 specifications
Tags: Freedom 251 Specifications, Ringing Bells Freedom 251 Smartphone, Ringing Bells, Mobiles, Android,Make in India

[“Source-Gadgets”]

Pokemon Go: US Senator Probes Maker Over Data Privacy Concerns

Pokemon Go: US Senator Probes Maker Over Data Privacy Concerns

HIGHLIGHTS

  • Pokemon Go had a privacy issue while Google signing-in process on iOS
  • The company has released an update to the game fixing the problem
  • Nintendo’s Pokemon Go has been a smash hit worldwide since its launch

A Democratic US senator on Tuesday asked the software developer behind Nintendo Co Ltd’s Pokemon Go to clarify the mobile game’s data privacy protections, amid concerns the augmented reality hit was unnecessarily collecting vast swaths of sensitive user data.

Senator Al Franken of Minnesota sent a letter to Niantic Chief Executive John Hanke asking what user dataPokemon Go collects, how the data is used and with what third party service providers that data may be shared.

(Also see:  How to Download, Install, and Play Pokemon Go Right Now)

The game, which marries Pokemon, the classic 20-year-old cartoon franchise, with augmented reality, allows players to walk around real-life neighborhoods while seeking virtual Pokemon game characters on their smartphone screens – a scavenger hunt that has earned enthusiastic early reviews.

(Also see:  Pokemon Go: 21 Pro Tips From People Who Spent the Whole Weekend Playing It)

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Franken also asked Niantic to describe how it ensures parents give “meaningful consent” to a child’s use of the game and subsequent collection of his or her personal information.

“I am concerned about the extent to which Niantic may be unnecessarily collecting, using, and sharing a wide range of users’ personal information without their appropriate consent,” Franken wrote.

“As the augmented reality market evolves, I ask that you provide greater clarity on how Niantic is addressing issues of user privacy and security, particularly that of its younger players,” he added.

(Also see:  Pokemon Go Is Responsible for These Real Life Weird and Scary Things)

Franken additionally asked Niantic to provide an update on a vulnerability detected on Monday by security researchers who found Pokemon Go players signing into the game via a Google account on anApple iOS device unwittingly gave “full access permission” to the person’s Google account.

Pokemon Go on Tuesday released an updated version on iOS to reduce the number of data permissions it sought from Google account users.

(Also see:  Pokemon Go Cheatsheet: 10 Things to Know About the Game That Has Everyone Hooked)

Niantic did not immediately respond to a request for comment about Franken’s inquiry.

The company, spun off by Google last year, created the game in tandem with Pokemon Co, a third of which is owned by Nintendo.

Pokemon Go has been a smash hit for Nintendo. The Japanese company’s first venture in mobile gaming brought market-value gains of $7.5 billion in just two days after the game’s release last week.

Franken asked for a response by August 12.

© Thomson Reuters 2016

Tags: Apple, Apps, Gaming, Niantic, Niantic Labs, Nintendo, Pokemon, Pokemon Go, Privacy

 

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angry Birds Maker Rovio Bets Nest Egg on 3-d movie

Angry Birds Maker Rovio Bets Nest Egg on 3D Movie

Finnish cellphone video games maker Rovio entertainment Ltd is hoping to revive the cool of itsextensivelyregarded but growing older indignant Birds franchise with an lively 3D Hollywood moviefinanced out of its personal pocket.

The original angry Birds, released in 2009, stays the pinnacle paid cell app of all time. however itscreator‘s fortunes have dwindled after it did not create new hit video games; ultimate yr Rovio cut a thirdof its personnel, hived off non-core groups and booked a almost $15 million (more or less Rs. one hundred crores) annual loss.

Now the company is pinning its hopes on “The irritated Birds movie“, which premiered this week in France and French-speaking Belgium.

“The complete (movie) challenge will have a tremendous impact on all of our business operations,” Rovio CEO Kati Levoranta instructed Reuters, including that the organization was anticipating to returnto income this year.

Rovio bankrolled the $seventy three million (more or less Rs. 487 crores) characteristic film itself.

it is a query of danger and praise, however it’s also about creative manipulate,” Mikael Hed, govtproducer and chairman of totally owned subsidiary Rovio Animation co, advised Reuters. “the only whopays the bill gets to decide what is within the movie.”

The film expands at the beginning story of what made the birds so indignant that inexperienced pigs had stolen the birds’ eggs. The characters may additionally have a sparkling look, but for its legions of lovers, it has masses of references to the unique recreation where players use a slingshot to fire angry birdbombs on the pigs.

The movie became directed by means of veteran animators Clay Kaytis and Fergal Reilly, recognised for their paintings with Disney and Sony photos, respectively. The voice-over forged functions Sean Penn and ‘recreation of Thrones’ superstar Peter Dinklage.

Rovio released a filmbased indignant Birds motion! recreation sequel in April and has signed up promotional offers with the likes of McDonald’s and Hennes & Mauritz.

Sony photographs is dealing with the movie‘s marketing and distribution.

“The undertaking for the movie can be to peer how unswerving those unique fanatics are and whether or not the movie can bring in new lovers to each the movie, and then back to the video games,” statedanalyst Jack Kent from studies company IHS technology.

in the end, but, Rovio need to discover new hit standards.

“I think Rovio desires to observe change properties which will cozy its future,” stated Steve Bailey, any other IHS analyst. “The employer cannot depend upon angry Birds for a lot longer.”

even as many agencies have created video games out of films, the reverse technique is less common,outdoor of a handful of examples just like the Lara Croft Tomb Raider franchise ultimate decade.

A film based totally on ps console sport Ratchet & Clank has finished underneath expectations on thecontainer office for the reason that its launch in April.

“The Lego movie“, related to the eighty threeyrantique line of plastic bricks, but, turned into a hugesuccess in 2014 and helped revive its toy income.

movie tracking web page field workplace.com forecast “The angry Birds movieto score $forty threemillion in weekend after its US opening on may also 20, noting that the movie is the most effectiveabsolutely lively film scheduled to be launched this month.

Rovio won’t say what its own expectancies are but it’s also relying on the release to boost its licensing and merchandising business thru a string of recent offers with agencies including toymakers Lego and Hasbro, and chinese ecommerce massive Alibaba.

© Thomson Reuters 2016

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Tags: angry Birds, irritated Birds movie, Apps, Gaming, home enjoyment, Rovio

indignant Birds Maker needs phones Out as film credits Roll

Angry Birds Maker Wants Phones Out as Film Credits Roll

The creators of “indignant Birds” desire film theater audiences do not get their feathers ruffled if somefilmgoers pluck out their cellular gadgets at the give up of “The indignant Birds movie” and point them on the display.

Rovio leisure is losing a code in the credit of the approaching lively movie stimulated by means of themobile gaming sensation to be able to hatch an unique stage for a brand new pinball-stimulated sportreferred to asindignant Birds movement!”

The trendy entry in Rovio’s ever-increasingindignant Birds” empire is populated by using characters and locales from “The indignant Birds film,” which capabilities Jason Sudeikis, Josh Gad and Danny McBride as a trio of the collection‘ feathered protagonists.

it is without a doubt approximately continuing the story,” stated Miika Tams, vp of video games at Espoo, Finland-based totally studio Rovio. “every person is typically distracted after looking a film, but wewanted audiences to be distracted through wanting to move back into the sport.”

A stage set on Piggy Island, home to the angry Birds’ snout-faced adversaries, can best be unlocked ifgamers pluck out their cellular devices and zap a code displayed all through the movie‘s credits when it debuts may additionally 20.

“This takes area after the movie is over, so it may not disturb the real film-going enjoy,” said Mikael Hed,government chairman at Rovio Animation Studios. “whilst we were arising with the concept, we idea aboutsomething like this happening during the movie, however we decided that could be absolutelydisrupting.”

no matter the flap earlier this month over AMC toying with the belief of texting-friendly theaters, Hed saidexhibitors haven’t squawked approximately moviegoers conserving mobile devices up to screens.

“We have not had any pushback from everybody,” referred to Hed.

different so-referred to as “birdcodes” can also be available on “angry Birds” merchandise andadvertising materials. whilst scanned, the photographs will release numerous energy-ups, mini-video games, lively clips and augmented reality content material in “angry Birds movement!” Hed stated that there are greater than 24 codes.

angry Birds motion!” is scheduled to release this week for Android and Apple gadgets. The uniqueangryBirds” game took flight in 2009 and has been downloaded extra than 2.eight billion instances.

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Tags: angry Birds, irritated Birds action, Apps, Gaming, home leisure, Rovio

Logitech Buys Wireless Audio Wearables Maker Jaybird for $50 Million

Logitech Buys Wireless Audio Wearables Maker Jaybird for $50 Million

Logitech on Tuesday announced it has agreed to acquire Salt Lake City-based Jaybird for approximately $50 million in cash. The company in a press statement added that an additional earn-out of up to $45 million is planned “based on achievement of growth targets over the next two years.”

Jaybird is best known for its wireless audio wearables, focused on athletes and other active users. The acquisition will help Logitech cater to the wireless audio wearables market, rather than develop such products from scratch. The move is also being speculated to help the company be a frontrunner in the race for wireless and USB powered audio products, what with rumours of Apple doing away with the 3.5mm jack on its next iPhone, and several Android manufacturers adopting the USB Type-C specification. Logitech said it will not phase out the Jaybird brand.

“Logitech and Jaybird share a passion for products,” said Bracken Darrell, Logitech President and CEO. “We’re impressed by the technology, products and marketing Jaybird has brought to this business. As one team, we can address the fast-growing wireless audio wearables market with all the advantages of Jaybird’s strong brand and sports expertise, and our combined audio engineering and design capabilities. With both the Ultimate Ears and Jaybird brands in our portfolio, we are expanding the long-term growth potential of our music business,” he added.

Judd Armstrong, Founder and CEO of Jaybird, said of the acquisition, “It has been an incredible journey. We love what we do, and we’re stoked to continue to innovate and bring amazing new products to our fans. Jaybird will benefit from Logitech’s global distribution network and deep engineering prowess. We’ve watched as they’ve connected incredible products with passionate consumers under the UE brand, and we’re thrilled to be part of the team.”

In its press statement, Logitech added that it does not expect the acquisition to materially impact its FY2017 guidance, and added that the buyout is subject to customary closing conditions but is expected to close in the “coming weeks.”

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Tags: Bluetooth, Earphones, Headphones, Jaybird, Logitech, UE, Ultimate Ears, Wearables, Wireless Audio
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Clash of Clans Maker Supercell Claims 100 Million Daily Active Users

Clash of Clans Maker Supercell Claims 100 Million Daily Active Users

The maker of the Clash of Clans mobile game, Supercell, says its pre-tax profit last year grew more than 60 percent to EUR 838 million ($964 million or roughly Rs. 6,453 crores) while revenue surged a third to 2.1 billion euros.

CEO Ilkka Paananen said Wednesday they were proud of the success but acknowledged that “enough time and some luck” were needed to continue producing games that interest millions of people worldwide.

The Helsinki-based company, also known for Hay Day and Boom Beach, this year released globally its fourth game, Clash Royale, which last week was the top grossing iPhone game in 44 countries.

Supercell employs 180 people in five global offices. On Tuesday, it said it had reached 100 million daily active players of its four games.

Clash Royale, released in January, is a card duelling and collection game set in the Clash Universe. The game brings well known Clash of Clans troops, arenas, and trophies in a versus gameplay format akin to multiplayer online battle arena (MOBA) games like Dota 2 or League of Legends, albeit for mobile audience.

“Clash Royale is all about head-to-head battle, and lots of it! Supercell has looked for a fun and engaging approach to player-versus-player gameplay on mobile for years, and we think we have finally found it,” a post on the developer’s website reads.

Right now, Clash Royale is only available for iOS in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand. Like most things in soft launch, Supercell is interested to know how existing hardcore fans of Clash of Clans play Clash Royale.

Written with inputs from AP

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