Here’s What Happens in 60 Seconds on the Internet

60 seconds on the internet 2

Consider this: Every minute of every day, staggering amounts of data are being generated as consumers connect to, search for, watch, create, download, and shop for content.

Making sense of what all this data means is critical for the success of your company or brand.

So what are the 3.2 billion people who make up today’s global internet population doing online?

Business intelligence startup Domo recently released the third installment of their infographic, with 15 mind-blowing statistics for 2015.

Every Minute:

  • YouTube users upload 300 hours of video, an increase from 72 hours a year ago.
  • Netflix subscribers stream nearly 80,000 hours of video.
  • Vine users view more than 1 million videos.
  • BuzzFeed users watch more than 34,000 videos.
  • Instagram users like more than 1.7 million photos.
  • Snapchat users share nearly 300,000 snaps.
  • Pinterest pinners pin nearly 10,000 images, up from 3,400 a year ago.

Did I blow your mind yet?

Here are Five More Huge Stats:

  • Facebook users Like more than 4.1 million posts.
  • Twitter users tweet more than 347,000 times, up from 277,000 a year ago.
  • Apple users download 51,000 apps, up slightly from 48,000 a year ago.
  • Amazon sees more than 4,310 unique visitors.
  • Uber passengers take nearly 700 rides.

See all 15 statistics here:

60 seconds on the internet

[Click on image for larger version]

Image Credit: Domo Data Never Sleeps 3.0

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41 Percent of Your Competitors Are Going Mobile – Here’s Why You Should Join the Crowd

41 Percent of Your Competitors Are Going Mobile - Here's Why Mobile Apps May Become the Next Source of Competitive Advantage

As more and more consumers begin to rely on their mobile devices for personal and business use, instead of a more traditional means like a desktop computer, the need for a mobile app is rapidly growing. With 2015 being dubbed the Year of the Mobile, small businesses without a mobile app planned for the future will continue to fall farther and farther behind.

There’s typically only one reason that is causing these businesses to continue to hold out: money.

The Cost of a Mobile App

About a year and a half ago, a survey of a number of leading mobile app developers was conducted to determine the average overall cost of building an iPhone/Android app, including the factors or variables that affect cost the most. This data collected by Clutch reported that the average cost of mobile app development was between $37,913 and $171,450. For a small business, even the lower end of this price range is a hefty price to swallow, especially without an immediate return on investment.

Lucky for these small businesses, this price range has drastically decreased. While the numbers may be out of date, the data is still helpful for identifying the features that carry the highest cost when developing a mobile app. Most often these factors were typically the infrastructure, features, and design of the app, while less expensive aspects were things like planning, deployment, and even testing.

Why Mobile Development is More Accessible Now

What many business owners fail to understand is the average price range for a mobile app is vastly out of date. Remember technology changes so fast that as soon as data is distributed, newer technology makes development more accessible — thus lowering cost. This is the case when it comes to developing an app for your business.

As mobile development has become more and more popular and important in today’s business world, the number of app builders and development teams has also grown. More app builders means more competitive pricing; there are more options to choose from, and some of these options are remarkably cheap compared to the prices we were seeing just a year or more ago.

Also on the rise is app development software. Some of these software or app development services are designed for a small business to make their own mobile app(s) at a very, very low process. As long as a business owner is willing to take the time and effort required, these hyper user-friendly tools can drastically reduce price.

It is almost identical to the trends we’ve already seen surrounding web development through its infancy and beyond. In the early stages of the internet, having a website became an undisputed necessity for businesses. Yet, this new development was costly. Web development was a costly investment because there were only a small number of developers and designers available. Now, there are a number of inexpensive services that allow anyone to make their own functioning website, with relative ease.

Future of Small Businesses and Mobile Development

With a mobile app becoming a much more reasonable investment for a small business to swallow, the future looks very positive. Recent data reported by Clutch, an independent research firm,  shows that roughly a quarter of small businesses already have a mobile app and another 27 percent of them have plans to enter the mobile world in the next year or so.

There is still a large percentage of companies that are unsure or even feel it is unlikely that they will have a mobile app in the future. Yet, as prices go down and accessibility goes up, the detractors of mobile development could quickly find themselves convinced that it is now a viable option.

Part of this conversion from uncertainty to convinced and planning is simple education. Some of these detractors may have been quoted for a mobile app a year ago or more and still believe it is out of their price range. Others do not believe mobile is for them because they fail to see how it will impact their business or what a mobile app could be used for, within their specific industry or business.

What Mobile Development Can be Used For

When you look at the wide range of mobile apps on the market, you can quickly see the number of different applications of mobile development. At the core of all business apps, there is one of a number of key drivers. These factors include accessibility/visibility, improving internal processes and productivity and enhancing the customer experience.

Accessibility and Visibility. As mobile search volumes continue to grow, adopting a mobile platform is more and more important to remain accessible and visible to your audiences. If they cannot find you or interact with your brand in the mobile environment, they may defect to a competitor that they can see on their device. Alternatively, attracting new customers without a mobile app could become harder and harder, as you are not only harder to find, but also without a key tool to keep you up to date and stay competitive in your industry.

Internal Processes and Productivity. While we often think of apps in terms of creating a new platform for our customers to engage with, mobile development is also worth exploring to improve internal processes and productivity. Many companies utilize desktop software to facilitate certain day-to-day business processes. A mobile-centric version of this software could further enhance these processes, in some companies. After all, mobile is, well, mobile, which means you can perform these processes on the go, instead of having the interruption of needing to sit down and use a desktop module.

Customer Experience. Without mobile, a customer’s relationship with your brand or company is interrupted the moment they walk out the door. By providing a mobile app experience, that relationship does not have to end. Your brand is more accessible, appears more personable and can stimulate more communication. Improving the customer experience ultimately drives increased brand loyalty and reduces churn.

All of these factors and others have direct relationships with profits. The more visible you are, the more likely that new and existing customers can find your business and make new and future purchasing decisions. Internal mobile apps to help processes boosts productivity and, perhaps more than ever, time is money. Lastly, a mobile app is key to enhancing the customer experience, which is becoming more and more important to audiences. It is no longer about offering the best product and quality, you also need to provide the best experience and mobile is one of the most important facets of that experience.


The mobile world took off like a rocket. In only a few short years it developed from a trend and a business luxury, to an accessible and vital dimension of the modern business. In the past, small businesses could not afford to invest in this rapidly growing, mobile world. However, as mobile has grown, so has the number of app developers and services available, which has thereby caused mobile adoption to become much less expensive.

Mobile Apps May Become the Next Source of Competitive Advantage

Even though only about a quarter of small businesses have entered the mobile app world, more expect to join in the next year plus. The remaining small businesses that believe it is unlikely for them to join the mobile game anytime soon, may be convinced otherwise as prices go down and accessibility goes up. Some may just require a little bit of education towards understanding how a mobile app can increase profits through improving visibility, productivity and the customer experience.

Smartphone Photo via Shutterstock


iOS 10.1, macOS 10.12.1, watchOS 3.1, tvOS 10.0.1 Released: Here’s What’s New


  • iOS 10.1 introduces Portrait Mode for iPhone 7 Plus
  • macOS 10.12.1 Sierra improves Apple Watch unlock feature
  • watchOS 3.1 resolves Apple Watch 2 charging issues

Apple has released iOS 10.1, macOS 10.12.1 Sierra, tvOS 10.0.1, and watchOS 3.1 updates commercially, after running them in beta for more than a month. These updates bring bug fixes and improvements across entire Apple’s product lineup, most notably the Portrait Mode support for iPhone 7 Plus users.

iOS 10.1
The iOS 10.1 update finally brings Portrait Mode (in beta) for the iPhone 7 Plus to create the much talked about ‘bokeh’ effect during the keynote. This mode creates a shallow depth of field effect to sharpen the main object, while blurring the background. iOS 10.1 also introduces improvements in Maps and iMessage apps. For instance, Maps brings all major public transport support in Japan, and also lets you compare fares between various modes of transport to pick the best suited for you.

iMessage now has the option to replay Bubble and Screen effects, and also lets you play them in a new ‘Reduce Motion’. Apart from other fixes, it also solves pairing issues with Android Wear, and the issue that caused Photos to quit for some users when turning on iCloud Photo Library. The update is available for free to all users running on the latest version of iOS 10.To download the update, ensure that you have good Wi-Fi strength, and your device is charged up to 50 percent at least. Don’t forget to backup your iOS device before you download and install the update. to download and install it directly on your iOS device, go to Settings > General > Software Update, and tap Download and Install. When the download is complete, tap Install and tap Agree when Apple shows you its Terms and Conditions. Your device will the restart and install the update. To download iOS 10 via iTunes, first install iTunes, open it, and then connect your iOS device to your PC or Mac. In iTunes select your device’s icon on the top bar, Click the Summary tab and then click Check for update. Now, click Download and update. At this point, you should follow the simple on-screen instructions to install iOS 10.

macOS 10.12.1
Coming to macOS 10.12.1 Sierra, the update focuses primarily on bug fixes and improvement. It brings support for the portrait mode feature introduced in iOS 10.1, and has enabled a new smart album in Photos. It brings improvements in the auto unlock feature with Apple Watch, and overall brings stability and more security in Safari browsing. The new Mac lineup expected to be unveiled this Thursday, and could run on this latest version out-of-the-box. The update is available to download via the Mac App Store.

watchOS 3.1
As mentioned, watchOS 3.1 is also available for download for all Apple Watch, and Apple Watch 2 users. This update also focuses on improvements and bug fixes, and also brings the option to replay Bubble and Screen effects in iMessage. It resolves an issue that prevented the Apple Watch Series 2 from fully charging as well. It also fixed an issue that prevented Force Touch options from appearing in some third-party apps. You can download the latest update through the Apple Watch app by heading to General -> Software Update. Ensure that you have 50 percent battery, and are running on iOS 10 or later on your iPhone to be able to download the update. Refer Apple’s website for detailed instructionson how to update your Apple Watch to the latest OS.

tvOS 10.0.1
Finally, tvOS 10.0.1 update is also available, and is pegged as a minor update with bug fixes and improvements in the OS. The update is only compatible for the fourth-gen Apple TV, and to launch the update manually, head to Settings app > Navigate to System > Software Updates > Update Software.

Tags: iOS 10.1, macOS 10.12.1, watchOS 3.1, tvOS 10.0.1, Apple, Apple Update, iPhone 7 Plus, Mobiles

Pokemon Go International Release Delayed – Here’s Why

Pokemon Go International Release Delayed - Here's Why


  • Pokemon Go has been down for a number of users
  • This is due to overcapacity of its servers
  • Until this is fixed, Pokemon Go will not release in other regions

While Pokemon Go is officially available in Australia, New Zealand, and the US, it’s yet to make its way to other nations such as India and Japan. This has resulted in a slew of fans the world over to sideload the game. Well, at least on Android.

(Also see: Pokemon Go International Release Date Soon: Report)

The impact of these players, in addition to those in countries where Pokemon Go is available, is that the game has been uplayable for a vast number of people due to its servers unable to deal with the load. So much so that developer Niantic who made Pokemon Go along with Nintendo and The Pokemon Company is delaying its release in other markets till this is fixed.

“We thought the game would be popular, but it obviously struck a nerve,” Niantic CEO John Hanke saidto Business Insider, stating that the launch in other countries has been “paused until we’re comfortable”. Despite the rabid interest the franchise has generated over the years, something Niantic is aware of, it has been caught by surprise.


(Also see: Playing Pokemon Go in India? Here’s Everything You Need to Know)

Earlier this week, the game was discovered on Australia and New Zealand app stores. Usually, most developers use these markets to test out certain aspects of the game such as microtransaction prices and certain design elements. We’ve seen that with titles from other big name publishers like Rovio and EA. Chances are, the same applies here. The US launch seems like a knee-jerk reaction and server overloads seem like a result of this. The fact that the game is easily accessible on Android for those not in the aforementioned markets simply compounds matters.

Nonetheless, we’ve got the game working just fine. You can check out our impressions here.

Tags: Android, Apps, Games, Gaming, How to download Pokemon Go, How to play Pokemon Go, Install Pokemon Go,John Hanke, Niantic, Nintendo, Pokemon, Pokemon Android, Pokemon APK download, Pokemon Go,Pokemon Go Android, Pokemon Go APK download, Pokemon Go free download, Pokemon Go India Release Date,Pokemon Go Release Date, Pokemon iOS, Pokemon iPhone, Pokemon UK Release Date,Pokemon Worldwide Release Date, The Pokemon Company



Here’s Why You Should Be Publishing on LinkedIn


Finding success as a producer of content is often a hit-or-miss endeavor. With such a flood of content being produced by so many people on a constant basis, getting your name out there as an effective author can be incredibly challenging. Whether you’re writing for a personal or professional blog, strategically producing content for specific campaigns, or practicing engagement with pre-existing content, it’s important to contribute to the Web in ways that will ultimately drive other users back to your own content.  Publishing on LinkedIn is one way to do it.

Publishing On LinkedIn

While there’s no shortage of ways to get content on the Internet, one of the most effective places to do so is on LinkedIn, specifically the Pulse. Millions of users read through the Pulse at a constant rate all day and are comfortable commenting, sharing and engaging with content because the nature of the LinkedIn platform encourages it. This serves as an outstanding resource for authorship that holds considerable potential for broadening your audience, expanding the reach of your personal brand or the brand you represent, and giving your name the clickable appeal it needs to drive your overall Internet visibility.

One of the most attractive aspects of using LinkedIn’s Pulse as a platform for exposure is the way the broad categories facilitate high visibility. In publishing something in a category on the Pulse, you expose your content to millions of users who are deliberately seeking a multitude of opinions and perspectives on the topic you’re writing about.  In utilizing this platform, you can essentially take a megaphone and shout your brand across the Web in ways that have real value for real people.

To put this method into practice, a good starting point would be to publish two articles on LinkedIn per week about things that aren’t necessarily related to the goods or services you’re promoting. In doing so, you can connect with people on a level that encourages interest in your content more naturally. If you’re constantly producing the same kind of content, you run the risk of having a spam-like image. But by participating in news-worthy discussions and weighing in on the topics that are getting the most attention, you can assert yourself as an authority of quality content.


Here’s Why Quake Champions Is Exclusive to PC

Here's Why Quake Champions Is Exclusive to PC


  • Quake Champions is exclusive to PC.
  • id Software claims this has been done to ensure high frame rates.
  • Quake Champions has no release date yet.

At E3 2016 Bethesda announced Quake Champions. It’s the next entry in the franchise after 2005’s forgettable Quake 4.

While all Bethesda has shown off is a cinematic trailer boasting characters with their own unique skills, it promises to be a “fast paced arena based shooter”. What’s perplexing though, was the absence of a console release. Developer id Software shed light on Quake Champions’ PC exclusivity.

(Also see: Doom Developer Eyeing Possible Quake Reboot)

“It’s everything from input sampling of the mouse to making sure that your monitor refresh rate is fast enough,” Creative Director Tim Willits told Gamespot. “Because even with Quake Live, we have found throughout the years that going from 30 to 60 is huge, but even 60 to 120-is noticeable.” “Most of us, and even me, I can’t really tell the difference,” Willits added.

“But there are some players who are inhuman. And we can’t come out and say we’re going to make a game for them and not run ridiculously fast. “Because if we lose the pro guys, we’re in trouble.”

(Also see: Bethesda at E3 2016: Dishonored 2, Quake Champions, Skyrim HD, and More)

Being able to reach 120 frames-per-second and more, is why one of the things Willits is keen on making possible. “That’s why it’s a PC game. No excuses. No limitations,” he said.

And while we’re yet to get a release date, we should hear more about Quake Champions at Quakecon which should run from August 4 to August 7 this year.

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Tags: Bethesda, E sports, FPS, id, id software, PC Games, PC gaming, PCMR, Quake, Quake Champions,Quake Champions PC exclusive



Right here’s Why We Won’t Be Getting a new Burnout Game Anytime Quickly

Here's Why We Won't Be Getting a New Burnout Game Anytime Soon

Burnout became a popular motion racing franchise from Criterion Video games.
Criterion became working on an excessive sports activities Recreation that has been cancelled.
It had sun shades of its earlier identify – Burnout Paradise.
At E3 2014 we were dealt with to a proof of concept from Criterion Video games – creators of the a hitBurnout racing collection. It merged open-global severe sports adventure with shades of 2008’ssurprising Burnout Paradise.

Speedy ahead to E3 2016 and there’s been no sign of Criterion Games barring a point out in one in every of EA’s motion pictures for its Big name Wars Games stating that the developer is assisting within theadvent of some of those titles.

Now its publisher and owner Electronic Arts has said that Criterion Gamesextreme sports activities taskhas been cancelled.

Even as they have got moved on from the previous project they have got spoken approximately and are not pursuing it, they’re continuing to build new thoughts and experiment with new IP for EA, in additionto persevering with to collaborate with other EA studios,” an EA consultant explained to GameSpot.

What this indicates is, similar to Command & Conquer, Medal of Honor, and Dead Space, it’s safe to saythat you shouldn’t assume a new Burnout Game or some thing remotely such as it inside the futureimmediate or otherwise.

Throw within the fact that EA’s attention appears to be sports activities, Megastar Wars, and Battlefield will ensure that except its Want for Pace, some other racing Game is out of the question.

it is possibly the most numerous variety of cars you have ever seen,” Criterion widespread supervisorMatt Webster said in 2014. “The point is bringing them together. And that in and of itself is going to causestories that human beings have no longer visible earlier than, and in reality, in all likelihood, emergentkinds of play that we may want to by no means design for, however they’re certainly all steady with one another.”

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Tags: Burnout, Burnout 2, Burnout 2 point of Impact, Burnout 2016, Burnout three, Burnout Crash, Burnout Dominator, Burnout Paradise, Burnout Revenge, Burnout Takedown, Criterion Video games, E3, E3 2014, E3 2016, EA, Gamespot, New Burnout, New Burnout Game

right here’s Why we will likely in no way Get The Witcher 4

Here's Why We Will Probably Never Get The Witcher 4

Blood and Wine is the last we’re going to see of The Witcher series.
CD Projekt crimson has showed it isn’t always working at the Witcher 4.
Cyberpunk 2077 and any other identify are inside the works on the corporation.
The Witcher 3: Wild Hunt is probable one of the pleasant if not the fine game of this generation thus far.even as developer CD Projekt purple is setting the very last touches to its final enlargement, The Witcherthree: Wild Hunt – Blood and Wine, it has also showed that it has no plans for another new Witcher game.

“We virtually don’t know. We do not have anything deliberate as of now to be sincere on the nextWitcher,” said CD Projekt Co-Founder Marcin Iwinski in verbal exchange with Eurogamer.

“As we stated before, never say by no means but proper now it is genuinely Blood and Wine. that is thecease. Blood and Wine is the last and there might not be any Witcher any time quickly – if there ever may be one. and i would really like to look how humans sense approximately it, if they will enjoy it.”

The motive for The Witcher three being the last recreation inside the series is in its future plans. The Polish organization currently revealed its intentions to have its lengthy awaited rolegambling sport (RPG) Cyberpunk 2077 out after 2017 and every other unnamed large finances triple-A RPG out among 2017 and 2021. The latter led many to count on it would be The Witcher four but Iwinski claimed in any other case.

we’re a publicly traded company so we can’t comment on that however i will guarantee you we are notoperating on any other Witcher,” he said.

With CD Projekt crimson running on Cyberpunk 2077 and its thriller RPG, Iwinski also hinted that itsrunning on “a brand new sort of video game layout formerly unexplored by the studio” which could in all likelihood point to its intentions to work on digital truth what with the HTC Vive and Oculus Rift availableand the ps VR slated for later this year.

if you still need extra adventures of Geralt of Rivia, the Blood and Wine growth will be available from may additionally 31. In India you may anticipate to pay Rs. 369 for it on Steam (as that turned into what theprevious enlargement, Hearts of Stone changed into priced at) or $9.99 (approximately Rs. 666) on for a DRM-unfastened model.

Assuming CD Projekt pink persist with the identical pricing of Hearts of Stone at the PS4 and Xbox One,anticipate to pay Rs. 832 and Rs. 760 respectively.

down load the gadgets 360 app for Android and iOS to live updated with the present day tech news, product opinions, and distinctive deals on the famous mobiles.

Tags: CD Projekt crimson, Cyberpunk 2077, GOG, Marcin Iwinski, PS4, Steam, The Witcher 3, The Witcher 3Wild Hunt, The Witcher 4, Witcher three, Witcher three Blood and Wine, Witcher three Blood and Wine rate, Witcher three Blood and Wine price India, Witcher three Blood and Wine launch Date, Witcher 3 DLC, Witcher 3 more suitable version, Witcher three enlargement %, Witcher three recreation of the yearedition, Witcher three Hearts of Stone, Witcher three Wild Hunt, Witcher 4, Xbox One

right here’s Why famous person Wars Battlefront Does now not Have a unmarried-participant campaign

Here's Why Star Wars Battlefront Does Not Have a Single-Player Campaign

No unmarriedplayer mode in star Wars Battlefront was a glaring omission.
EA explained it become ignored so the game might be out whilst the movie turned into.
famous person Wars Battlefront’s sequel would possibly have a singleplayer campaign.
megastar Wars Battlefront turned into one of the more divisive entries in an extendedrunning line of video video games primarily based on the celebrity Wars film franchise. at the same time as it sported a barebones set of multiplayer modes which has, a great deal to writer EA’s credit score, has seen a spate ofcontent material updates over the months, the shortage of a unmarriedplayer marketing campaign wasperceived by means of many, which includes us, as a obtrusive omission.

for the duration of EA’s Investor Day briefing, executive vp of EA Studios Patrick Söderlund said that the lack of a singleplayer mode became a “conscious choice” to ensure the sport released around thesame time as hotly expected movie, megastar Wars: The pressure Awakens, in line with Eurogamer.

“We made the choice due to time and being able to release the sport facetviafacet with the movie thatgot here out to get the most powerful possible effect,” he said.

this is the primary time the employer has formally mentioned big name Wars Battlefront’s absence of acampaign.

however we won’t be amazed to see a unmarriedplayer marketing campaign make an appearanceinside the famous person Wars Battlefront sequel set to release in past due 2017. motive being, EAdesires to improve on megastar Wars Battlefront’s modern-day Metacritic common of seventy five.

“I think the crew created a surely accurate recreation primarily based on the idea that we had. i wouldsay the game has done very well for us and reached a completely one-of-a-kind demographic than aconventional EA game.

“So from that attitude, it’s a success. Are we happy with the 75 rating? No. Is that some thing we are going to treatment going ahead? virtually.”

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Tags: Battlefront, EA, EA dice, FPS, Patrick Soderlund, pc video games, laptop Gaming, PS4, superstarWars, superstar Wars Battlefront, star Wars Battlefront marketing campaign, famous person Wars Battlefront unmarried player Mode, megastar Wars The force Awakens, Xbox One