Final Fantasy XV Day One Edition Has a Special Surprise for Fans

Final Fantasy XV Day One Edition Has a Special Surprise for Fans

Final Fantasy XV Day One Edition Has a Special Surprise for Fans
Final Fantasy XV’s release date is November 29
The game is out early in several countries including India
Its day one edition has developer autographs
With Final Fantasy XV available in more than a few countries before release date, it was only a matter of time before India saw an early release of the game as well. Gadgets 360 managed to get an early copy and we noticed that the game has something extra.

Aside from the obvious day one downloadable content (dubbed as the Masamune DLC weapon), a reversible cover, and obligatory pamphlets that yields information on customer support, Square Enix also included the signatures of the development team with a background that reads: “Thank you for your support”.

(Also see: Final Fantasy XV Day One Patch Details Revealed; Suggests Game on Disc Is Incomplete)

It’s an interesting addition. More so considering most game companies don’t usually take this approach — allowing an entire or seemingly sizeable part of the development team to be known outside of the game’s credits.
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Nonetheless, the developer autographs are present in the Peruvian version of the game which shares the same ESRB rating as the US version. Safe to say day one US buyers will get this as well. Considering that the day one edition of Final Fantasy XV is the same across the world, Indian buyers should get it too, along with extra DLC depending where you pre-order from.

(Also see: Final Fantasy XV Has an Early Release Date, Ending Streamed on YouTube)

So far, initial impressions of Final Fantasy XV seem positive. At least in terms of technical performance, what with performance before installing the patch being a whole lot better than what it was in Episode Duscae, the Platinum Demo, and the Judgement Disc Demo on a standard PS4. Stay tuned to Gadgets 360 for detailed, spoiler-free impressions soon.

Tags: PS4, Xbox One, Final Fantasy 15, Final Fantasy XV, Final Fantasy XV Day One Edition, Final Fantasy XV Easter Egg, FF15, FFXV, Square Enix


Pokemon Go Fans Told Not to Play in US Holocaust Museum

Pokemon Go Fans Told Not to Play in US Holocaust Museum

The US Holocaust Memorial Museum has told Pokemon Go fans not to play the popular new mobile game in its premises, describing it as “extremely inappropriate” in a memorial dedicated to the victims of Nazism.

The game involves using a mobile device to find and capture virtual Pokemon characters at real life locations, including apparently inside the Washington-based museum.

The idea of players roaming its halls, eyes glued to phones in search of the computerized figures, shocked many after an image was posted online showing one of the characters located outside the doors to the museum’s Helena Rubinstein Auditorium.

(Also see:  Pokemon Go Craze Crashes Servers, Draws Police Warnings)

“We are attempting to have the museum removed from the game,” the museum’s communications director, Andy Hollinger, said in a statement.

The museum encourages visitors to use their mobile phones to share and engage with exhibits while visiting, he added.

“Technology can be an important learning tool, but this game falls far outside of our educational and memorial mission,” Hollinger said.


During a visit to the museum on Tuesday, a Reuters reporter saw various visitors using phones to take photos or send messages, but no one obviously playing games. That included the area outside the Helena Rubinstein Auditorium, which features recorded testimonies from Jews who survived the gas chambers.

(Also see: Pokemon Go Is Responsible for These Real Life Weird and Scary Things)

Niantic, the game’s creator, did not respond to requests for comment about the museum’s complaint.

Interest in Pokemon Go has surged since its release last week. The game was the most downloaded free app on Apple’s app store, while Nintendo shares surged nearly 25 percent on Monday for their biggest daily gains ever based on its success.

On Tuesday, a Democratic US senator asked Niantic to clarify the game’s data privacy protections, amid concerns it was unnecessarily collecting lots of user data.

© Thomson Reuters 2016

Tags: Android, Apple, Apps, Gaming, iOS, Niantic, Nintendo, Pokemon, Pokemon Go



Cops to Pokemon Fans: Do Not Come Looking for Pikachu in Our Police Station

Cops to Pokemon Fans: Do Not Come Looking for Pikachu in Our Police Station


  • Nintendo’s Pokemon Go was launched on Wednesday
  • It is currently available in Japan, Australia, New Zealand and US
  • It is an augmented reality game to catch Pokemons

The new smartphone app Pokemon Go begins with a warning screen. For a video game, it is an unusual sort of disclaimer. It is not a parental heads-up about critter-on-critter violence. Nor is it an echo of the recommendation from the American Academy of Pediatrics that kids should limit their gaming to about two hours daily.

Pokemon Go simply wants its players to avoid physical trauma.

Pokemon Go is a departure from previous iterations of the fantasy bug-collecting sim. Played on a smartphone screen in lieu of a Game Boy or other handheld console, Pokemon Go uses cameras and GPS to construct an augmented reality in which collectible 3D monsters float over physical locales.

To collect these digital critters you have get off the couch, get outside and track them down.

A land-dwelling Pikachu might hang out at the base of, say, the Washington Monument, while trainers (the term for those who play the game) might have to trot over to the Lincoln Memorial’s reflecting pool to capture the fishy creature Magikarp. Digital Pokemon infest buildings, too. The bullish Tauros rampaged through The Washington Post’s break room early Thursday morning.

(Also see:  Playing Pokemon Go in India? Here’s Everything You Need to Know)

The team behind Pokemon Go – developers Niantic Labs and video game giant Nintendo – is concerned you might walk off a bridge, for instance, while you are engrossed in a real-world hunt for the digital critters. Recognizing that the app, which launched in the United States late Wednesday, may encourage the sort of obliviousness that comes when noses are buried in smartphones, other groups began issuing their own warnings, too.

So far, the admonitions have been cheeky: Pokemon Go depicts danger as a cartoon sea serpent. On Facebook, an Australian police force asked Pokemon Go trainers not to burst into stations despite the urge to collect ’em all.

(Also see:  How to Download, Install, and Play Pokemon Go Right Now)

“The novelty of seeing a Pokemon superimposed onto your sidewalk is delightful,” wrote The Post’s Hayley Tsukayama, who recently reviewed an early version of the game. (Though certain features, she said, like monster battles, left something to be desired.) Pokemon Go has the potential to be immensely popular, as it is Nintendo’s first smartphone app to showcase the 20-year-old franchise. The early interest, at least, seems promising; it had been downloaded in the United States at least 50 thousand times within the first 12 hours, according to a ticker at the Google Play store.

Pokemon Go’s interface, akin to Google Maps, is littered with Pokestops – specific landmarks where players collect game-boosting items. That the Darwin Police Station is one such landmark prompted a Facebook message from Australia’s Northern Territory Police, Fire and Emergency Services: “For those budding Pokemon Trainers out there using Pokemon Go — whilst the Darwin Police Station may feature as a Pokestop, please be advised that you don’t actually have to step inside in order to gain the pokeballs,” the agency wrote.

A representative for the Northern Territory Police, Fire and Emergency services told The Post by phone that one of its officers downloaded the game, and then recommended the Facebook message. It was a bit of a joke, she said, as no one has yet to enter the Darwin Police Station in pursuit of Poke balls or Pikachu.

But players would be wise to exercise caution in their quest to be a Pokemon master. Niantic Labs pioneered its location-based gaming technology with “Ingress,” an area-control mobile game in which players capture portals (similar to Pokemon Go’s Pokestops and gyms). “Ingress” has attracted players by the millions, according to a Niantic blog post from Wednesday, and some “have literally traveled to the ends of the earth” to capture portals.

As “Ingress” grew in popularity, some players admitted to taking risks like playing in cars, near sinkholes or too close to bicycle lanes. The game has been associated with at least one death. A 48-year-old Irish man lost his life while on a nocturnal mission to capture a portal near a pier last September, according to a Dublin inquest.

“The pier is open at both sides, the surface was uneven, it was night time, there are no lights, it was in the course of this game Ingress,” the coroner said, according to the Irish Times. Niantic Labs has since removed the portal near the pier.

As the Australian police organization pointed out on Facebook, players should navigate augmented worlds just as carefully as vanilla realities. “That Sandshrew isn’t going anywhere fast,” they wrote. “Stay safe and catch ’em all.”

© 2016 The Washington Post

Tags: 3D Gaming, Android, Apple, Apps, Augmented Reality AR, Gaming, iOS, Niantic, Nintendo, Pokemon Go



Bad News for Sony Mobile Fans as Company Will Reportedly ‘Defocus’ on India

Bad News for Sony Mobile Fans as Company Will Reportedly 'Defocus' on India


  • Sony Mobile expects less growth in markets such as China and India
  • Sony to focus in East Asia (including Japan), Europe and the Middle East
  • The company will focus in the high value-added segment

Sony Mobile at a recent investor meet has reportedly confirmed that it will focus less on select markets like China, India, and the US where its performance has been less than satisfactory. Sony expects its smartphone business in these countries will grow only 0.3 percent in these markets, which explains its decision to “defocus” on these regions.

Xperia Blog, which got access to presentations and other material that Sony shared at the inventory meet, adds that the company now has a regional strategy which means Sony will target only regions which are expected to have improved CAGR (compound annual growth rate) smartphone growth.

Apart from China, India, and the US, Sony is also said to shrink its smartphone business in Brazil. Thereport says that Sony Mobile will instead look to focus in East Asia (including Japan), Europe, and the Middle East.

sony_slide_xperia_blog.jpg“Sony expects to ‘preserve’ its Latin American business and other Asia Pacific regions,” points out the report.

One of the slides reads: “Sony’s priority is to focus on markets where Sony can leverage its strengths to ensure profitability improvements.” In another slide, the company notes, “Sony to maintain its core focus in the high value-added segment and develop its business through product differentiation, since players that can offer high value-added smartphones globally are limited.”

Sony’s presentation slide also hints that the company expects to face intensified competition in entry and mid-tier segments from Chinese and Indian smartphone players. Sony also points to “growth slowdown in emerging markets”.

Sony earlier this year introduced an all-new Xperia X series which replaced the earlier flagship Xperia Z series. The company in May was reported to have pulled the plug on the Xperia C and Xperia M series of smartphones. Sony’s move to kill its Xperia C-Series and Xperia M-Series smartphones seems to be in line with the slides, which suggest that Sony will focus on the high end segment of the market.

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Tags: Mobiles, Sony, Sony India, Sony Mobiles, Xperia, Xperia X

NCAA, Microsoft Team Up to Help Fans Pick Tournament Games

NCAA, Microsoft Team Up to Help Fans Pick Tournament Games

The NCAA has come up with a way to help fans fill out their brackets for March Madness.

After years of fighting against tournament pools because of their staunch anti-gambling position, the organization announced Thursday it’s teaming up with Microsoft’s search engine, Bing, to pick winners in the men’s basketball tournament.

Bing Predicts will crunch statistical data from over the past decade to spot trends, dissect numbers and assess current thoughts in an effort to sort out the more than 9 quintillion potential outcomes in the 68-team field.

Mark Lewis, the NCAA’s executive vice president for championships and alliances, continues to insist that the NCAA prefers the results not be used for gambling purposes, including tourney pools.

“We know that fans enjoy filling out their brackets on Selection Sunday, however, we also know that money does not need to be involved for bracket activities to be fun,” Lewis said in an email to The Associated Press on Thursday night. “The bracket lets fans know when and who their team is going to play. Fans enjoy gathering information about all of the teams in the tournament to try and determine if their favorite team or another will get to the Final Four, and who will ultimately win the championship. Again, you can enjoy March Madness without linking money or gambling to the experience.”

Fans are likely to use the technology for a different reason – filling out brackets in office and personal pools.

What fans can expect to get is information based on team histories, past tourney performances, win-loss ratios and breakdowns of stats in home and road games. Derrick Connell, corporate vice president for Bing at Microsoft, called it a perfect partnership.

“Pairing our Bing Predicts … with sports analyst data that only the NCAA can provide is enabling a whole new bracket experience for all types of college basketball fans,” he said in a statement.

The NCAA believes Bing Predicts has a proven track record for accurately predicting winners in many important events, including the 2014 World Cup, midterm elections, award shows and reality shows.

The NCAA also said Thursday it will launch a new universal Windows 10 app that allows fans to live stream games on Windows 10 phones, tablets and PCs. It will be available before the start of the tournament on March 15 and will include Live Tiles, which allows fans to pin their favorite teams to their start menu.

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Tags: Bing, Internet, Microsoft, NCAA